WHO NEEDS BLUE?? - cEDH With Erik & Zeke from Team Monolith! Tayam vs Shang Chi vs Baylen vs Kefka thumbnail Blurred backdrop thumbnail

WHO NEEDS BLUE?? - cEDH With Erik & Zeke from Team Monolith! Tayam vs Shang Chi vs Baylen vs Kefka

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Far North MtG 111 EDH Gameplay videos

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Baylen, the Haymaker

    Baylen, the Haymaker

    Focuses on building a strong board presence with tokens and evolve synergies, using mana acceleration and card advantage to overwhelm opponents with multiple threats and combat triggers.

  • Shang-Chi, Master of Kung Fu

    Shang-Chi, Master of Kung Fu

    Utilizes elf tribal synergies and efficient ramp creatures to generate mana quickly and apply early pressure, aiming to capitalize on quick board development and combat tricks.

  • Tayam, Luminous Enigma

    Tayam, Luminous Enigma

    Plays a controlling role with card advantage and selective disruption, aiming to outvalue opponents over time and leverage powerful spells to maintain board control.

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage // Kefka, Ruler of Ruin

    Leverages chaos and haste effects to disrupt opponents and generate immediate threats, aiming to capitalize on fast, unpredictable plays and take advantage of graveyard synergies.

Gameplay Insights

  • 1

    The early focus on one-drop creatures set a rapid pace that forced players to adapt quickly to board threats and resource denial.

  • 2

    Baylen’s use of Balin combined with token generators and evolve synergies created a resilient and growing board presence hard to overcome.

  • 3

    Smothering Tithe was a crucial ramp engine, generating treasure tokens that accelerated Baylen’s and others' capacity to cast multiple spells per turn.

  • 4

    Mental Misstep was used repeatedly to counter key spells, showcasing the importance of disruption in controlling the pacing of the game.

  • 5

    The interaction between token creation and +1/+1 counters (e.g., Rosie Cotton of South Lane) provided incremental advantages that snowballed over the course of the game.

  • 6

    Players carefully managed their resources and triggers, including taking missed triggers into account and compensating with additional plays, reflecting high-level cEDH decision-making.

Notable Cards

  • Smothering Tithe

    Smothering Tithe

  • Scurry Oak

    Scurry Oak

  • Rosie Cotton of South Lane

    Rosie Cotton of South Lane

  • Mental Misstep

    Mental Misstep

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Cathartic Reunion

    Cathartic Reunion

Gameplay Summary

The game opened with an aggressive low-curve strategy, featuring multiple players deploying one-drop creatures rapidly to establish early board presence.

Baylen, the Haymaker leveraged token generation and mana acceleration, casting Balin and synergizing with evolve creatures like Scurry Oak to build a threatening board state.

Meanwhile, Kefka, Court Mage was deployed to generate haste and chaos, though early disruption attempts slowed its immediate impact.

Shang-Chi focused on elf tribal synergies, ramping mana and applying pressure with efficient creatures.

Tayam, Luminous Enigma played a more controlling role, using card advantage and selective plays to counteract the fast starts. As the game progressed, Smothering Tithe emerged as a pivotal card, generating significant treasure tokens and ramp that accelerated Baylen's and others' game plans.

Interactions involving mental misstep and careful resource management illustrated the tight play typical of cEDH pods.

Baylen’s multiple treasure tokens and token production combined with evolve synergies created a powerful board state, supported by utility creatures like Rosie Cotton of South Lane for additional buffs and tokens.

The board state evolved into a complex interplay of tokens, counters, and resource denial, with each player jockeying for control and tempo, setting up for potential explosive turns leveraging their commanders' abilities and synergies.

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