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Rakdos vs Derevi vs Karador vs Momir Vig EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Rakdos, Lord of Riots

    Rakdos, Lord of Riots

    Aggressively cast threats by leveraging opponents' life loss to reduce casting costs, focusing on fast-paced damage output and board control.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    Control the board using tap and untap effects to disrupt opponents' plans, while generating incremental advantage through creature-based interactions.

  • Karador, Ghost Chieftain

    Karador, Ghost Chieftain

    Utilize graveyard recursion and sacrifice combos to generate value and create unstoppable board states, aiming for a combo finish.

  • Momir Vig, Simic Visionary

    Momir Vig, Simic Visionary

    Gain card advantage and manipulate creatures through casting and ability triggers, maintaining flexibility and adapting to the evolving game state.

Gameplay Insights

  • 1

    Removing Rakdos early significantly slowed the game's pace, allowing more complex strategies to develop.

  • 2

    Karador’s ability to repeatedly recur creatures from the graveyard was crucial in sustaining board presence and enabling combo setups.

  • 3

    Derevi’s tapping and untapping interactions proved effective at disrupting opponents but struggled to close out the game quickly.

  • 4

    Momir Vig’s card advantage engine allowed adaptation but faced challenges against the persistent graveyard recursion and aggressive pressure.

  • 5

    Timing key removals and combo activations determined the outcome, highlighting the importance of sequencing in multiplayer Commander.

Notable Cards

  • Rakdos, Lord of Riots

    Rakdos, Lord of Riots

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

  • Karador, Ghost Chieftain

    Karador, Ghost Chieftain

  • Momir Vig, Simic Visionary

    Momir Vig, Simic Visionary

Summary

This Commander game featured four distinct decks led by Rakdos, Lord of Riots; Derevi, Empyrial Tactician; Karador, Ghost Chieftain; and Momir Vig, Simic Visionary. Early gameplay saw board development with a focus on establishing board presence and mana bases. Derevi’s deck utilized disruption and tapping abilities to control the pace, while Karador aimed to leverage graveyard recursion and combo potential. Rakdos aggressively pressured opponents with efficient creatures and damage-based strategies, aiming to capitalize on opponents' life loss to cast threats cheaply. Momir Vig focused on card advantage and creature manipulation to maintain a flexible board state. A key turning point occurred when Rakdos was successfully removed from the game, shifting the dynamic toward a slower, more combo-oriented interaction between Karador and Derevi. Ultimately, the game revolved around resource management and timely responses, with Karador’s graveyard recursion proving pivotal in maintaining pressure and setting up a winning sequence. The game ended as Karador’s synergy and resilience outpaced the others, showcasing the power of graveyard combos and recursion in multiplayer Commander.

Description

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This week we see some new commanders hitting the field, and some old ones but with a new take! Watch me take out the leader of his self-named guild, Rakdos!

Zach, still very much in love with the Abzan color pairing, takes a popular competitive deck for a spin.

Plus: the battle to decide between Good and Evil will be decided as Adam battles Adam, with the fate of the world hanging in their hands.

Derevi Decklist: deckbox.org/sets/1438238 Karador Boonweaver combo primer: bit.ly/2bunQOm

Tweet me at: @MTGMuddstah

Filmed on location at Gamerz Co-Op in Montreal, Quebec.

“Danse Macabre” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0