Deck Strategies
Gonti, Canny Acquisitor
Disrupt opponents by exiling cards from their libraries and casting those spells for less, leveraging stolen resources for advantage.
Tegwyll, Duke of Splendor
Build a fairy tribal board, gaining incremental card draw and life loss triggers when fairies die, while buffing fairies with +1/+1.
Ghired, Conclave Exile
Create and populate token creatures, especially rhinos with trample, to generate a wide and threatening board to attack opponents.
Lathril, Blade of the Elves
Flood the board with elf tokens and tap large numbers of elves to drain opponents' life and gain life, aiming for a massive life swing.
Gameplay Insights
- 1
Jacob's Gonti allowed him to cheat on casting costs by using life payments instead of mana for spells exiled by Nashi, Moon Sage's Scion, enabling more efficient plays.
- 2
Nelson's decision to run a fairy tribal deck with card draw triggered by dying fairies provided a strong engine for incremental advantage and board presence.
- 3
Graham's Ghired deck relies heavily on generating tokens and populating them, creating a growing army that can become overwhelming if left unchecked.
- 4
Kathleen's Lathril requires careful board development to tap ten elves for a large life drain effect, so early turns focus on developing a critical mass of elf tokens.
- 5
Players were cautious with early land drops and ramp, with no turn one ramp spells, indicating a slow early game focused on setting up board states.
- 6
The interaction between token generation, life swings, and card advantage created dynamic board states, with multiple paths to victory depending on how players prioritize threats.
Notable Cards
Gonti, Canny Acquisitor
Tegwyll, Duke of Splendor
Ghired, Conclave Exile
Lathril, Blade of the Elves
Nashi, Moon Sage's Scion
Temple of the False God
Arcane Signet
Cultivate
Summary
The game began with players piloting a diverse set of commanders from preconstructed decks, each unfolding their own unique strategies. Jacob played Gonti, Canny Acquisitor, focusing on exile and stealing cards from opponents' libraries to cast spells cheaper and disrupt their plans. Nelson used Tegwyll, Duke of Splendor, a fairy tribal commander that buffs other fairies and draws cards upon their deaths. Graham took to Ghired, Conclave Exile, a token-focused deck that generates Rhino tokens and populates additional ones when attacking, aiming to overwhelm opponents with large creature swarms. Kathleen piloted Lathril, Blade of the Elves, generating numerous elf tokens and leveraging a powerful ability to tap and drain opponents' life for a large life swing, though this was more of a late-game plan given the need to tap ten elves.