Deck Strategies
Sidar Jabari of Zhalfir
Unknown due to lack of in-game actions and interactions related to this commander in the transcript.
Saint Traft and Rem Karolus
Unknown due to lack of in-game actions and interactions related to this commander in the transcript.
Halana and Alena, Partners
Unknown due to lack of in-game actions and interactions related to this commander in the transcript.
Sivitri, Dragon Master
Unknown due to lack of in-game actions and interactions related to this commander in the transcript.
Zur, Eternal Schemer
Unknown due to lack of in-game actions and interactions related to this commander in the transcript.
Anje Falkenrath
This deck seems to revolve around discarding and cycling cards to trigger effects, especially the major threat, Archfiend of Ifnir.
Magus Lucea Kane
Unknown due to lack of in-game actions and interactions related to this commander in the transcript.
Yarok, the Desecrated
This deck seems to be focused on landfall triggers and exploiting them for value, especially with cards like Open the Way and Field of the Dead.
Gameplay Insights
- 1
Anje Falkenrath player's use of Archfiend of Ifnir provided a significant control element, threatening the board with -1/-1 counters every time a card was cycled or discarded.
- 2
The Yarok, the Desecrated player's use of Open the Way was a significant play, revealing four lands and triggering multiple Field of the Dead zombies.
Notable Cards
Archfiend of Ifnir
Open the Way
Field of the Dead
Summary
The game started off with players setting up their boards and ramping their mana bases. The initial stages of the game were quite quiet, with players taking turns to build their board states without any major confrontations. As the game progressed, players started to make significant moves. Anje Falkenrath made a major move by resolving Archfiend of Ifnir, which threatened to put a -1/-1 counter on each creature every time a card was cycled or discarded. This was followed by a significant play from another player who cast Open the Way, revealing four lands and triggering multiple Field of the Dead zombies. The game reached its climax as players attempted to navigate through the complex board state, with the Archfiend of Ifnir acting as a significant deterrent to creature strategies.