Deck Strategies
Riku of Two Reflections
Leverages copying spells and creatures to generate value and tokens, utilizing clone effects and unexpected results for a versatile midrange strategy.
King Macar, the Gold-Cursed
Exiles creatures to create gold artifact tokens, building a board full of artifacts and leveraging artifact synergies to dominate the game.
Ben-Ben, Akki Hermit
Mono-red deck that uses mountains to empower damage-dealing spells and creatures, focusing on aggressive burn and maximizing land count.
Kalemne, Disciple of Iroas
Focuses on melding creatures to form powerful threats, applying combat pressure and using synergy to overwhelm opponents.
Gameplay Insights
- 1
Jeremy's decision to avoid tutors in Riku's deck created a gameplay experience reliant on randomness and surprise interactions.
- 2
King Macar's ability to exile creatures on becoming untapped generated both board control and token advantage through gold tokens.
- 3
Stephen's mono-red strategy leveraged the number of mountains in play to deal incremental damage, working around the curse of drawing all mountains.
- 4
Justin's Kalemne deck aimed to meld creatures as a key mechanic, trying to capitalize on meld synergy before opponents could disrupt it.
- 5
Players carefully tracked triggers and interactions, especially around artifact and token creation, to maximize value from their respective decks.
Notable Cards
King Macar, the Gold-Cursed
Riku of Two Reflections
Ben-Ben, Akki Hermit
Kalemne, Disciple of Iroas
Sakura-Tribe Elder
Opal Palace
Summary
The multiplayer Commander game started with four players piloting fan-requested decks, each focusing on unique and thematic strategies. Jeremy took on Riku of Two Reflections, emphasizing copying spells and creatures with clone effects and token generation, aiming to leverage big spell plays and value from unexpected results. John played King Macar, the Gold-Cursed, utilizing a powerful artifact synergy to exile creatures and produce gold tokens, aiming to overwhelm opponents with a board of valuable artifact tokens. Stephen opted for Ben-Ben, Akki Hermit, running a mono-red deck that capitalizes on mountains in play to deal damage, focusing on aggressive burn and synergy with lands. Justin piloted Kalemne, Disciple of Iroas, a strong meld-themed deck poised to meld creatures and apply pressure with powerful combat-oriented threats.