We All Built Avatar CEDH Decks! | Mai | Aang | Wan Shi Tong | Toph | MTG CEDH GAMEPLAY thumbnail Blurred backdrop thumbnail

We All Built Avatar CEDH Decks! | Mai | Aang | Wan Shi Tong | Toph | MTG CEDH GAMEPLAY

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ScryBabies 83 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Toph, the First Metalbender

    Toph, the First Metalbender

    Utilizes artifact and land synergies to generate value and control the board, leveraging her ability to bend metal for incremental advantage and combo pieces.

  • Mai, Scornful Striker

    Mai, Scornful Striker

    Applies symmetrical life loss triggered by non-creature spells to drain opponents while developing a board presence with first strike creatures, capitalizing on the high density of non-creature spells in cEDH.

  • Wan Shi Tong, Librarian

    Wan Shi Tong, Librarian

    A mono-blue prison deck that punishes opponents for fetching lands and utilizes infinite mana and card draw combos to control and lock opponents out of the game.

  • Aang, at the Crossroads // Aang, Destined Savior

    Aang, at the Crossroads

    A Bant creature-focused deck that floods the board with creatures from the deck, enabling powerful ETB effects and combos through creature synergies.

Gameplay Insights

  • 1

    Players carefully managed symmetrical triggers from Scornful Striker, balancing the benefits of casting spells with the life loss incurred.

  • 2

    Using Fairy Mastermind to cheat creatures onto the battlefield created value and helped assemble combo pieces more efficiently.

  • 3

    The game featured classic cEDH resource denial with Wan Shi Tong punishing fetch land usage to disrupt opponents' mana bases.

  • 4

    Demonic Tutor was used proactively to fetch critical combo or control pieces, demonstrating the importance of tutor effects in cEDH.

  • 5

    The sequencing of removal spells such as Rapid Hybridization helped maintain board control and prevent opponent combo breakthroughs.

  • 6

    Players leveraged incremental damage and token production to apply pressure while searching for their primary win conditions.

Notable Cards

  • Rapid Hybridization

    Rapid Hybridization

  • Demonic Tutor

    Demonic Tutor

  • Mox Amber

    Mox Amber

  • Mox Opal

    Mox Opal

  • Mana Vault

    Mana Vault

  • Sensei's Divining Top

    Sensei's Divining Top

  • Spellseeker

    Spellseeker

  • Wishclaw Talisman

    Wishclaw Talisman

Gameplay Summary

The game began with players establishing their mana bases and early board states, featuring ramp and utility lands.

Early plays included mana acceleration and setting up key combo pieces, with the player on Toph, the First Metalbender deploying lands and artifact ramp, while others focused on card draw and creature deployment.

Aang, at the Crossroads generated value by putting multiple creatures into play, setting up for his creature-based synergy.

Wan Shi Tong's player emphasized control elements and prison-like effects, aiming to punish opponents for land fetching and stacking infinite mana and card draw combos.

Scornful Striker's player leveraged symmetrical life loss triggered by non-creature spells to apply incremental pressure while developing board presence. Midgame saw interaction through removal such as Rapid Hybridization and managing threats like creatures and enchantments.

Key moments included the use of Fairy Mastermind to cheat creatures into play, and a Demonic Tutor to fetch critical combo pieces.

The board was shaped by repeated attacks with tokens and small creatures to chip away at opponents.

The players navigated around removal and disruption, with multiple players carefully sequencing spells to maximize value from their commanders' abilities.

The game featured typical cEDH elements like precise resource management, punishing land fetches, and deploying combo pieces while maintaining control. The game was progressing with various combo and control elements clashing—players sought to assemble infinite mana and card draw combos, while others aimed to slow the game with prison effects and symmetrical life loss.

The win conditions revolved around assembling infinite or near-infinite resource loops or leveraging incremental damage through commander triggers and tokens, with the gameplay emphasizing tactical responses to opponents' combo attempts and board states.

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