Deck & Commander Strategies

Narci, Fable Singer
Builds a board full of enchantments and SAS permanents to take advantage of proliferate effects and burn opponents primarily through non-combat damage.

Tymna the Weaver / Ravos, Soultender
Utilizes lifegain and cleric tribal synergies to boost creatures, gain incremental card advantage, and stabilize through life payments and combat damage.

Umori, the Collector
Generates and buffs Ooze tokens to create a resilient army that grows stronger with each token added, aiming to overwhelm opponents with board presence.

Urza, Chief Artificer
Focuses on producing artifact tokens and exploiting artifact synergies to generate a large board of constructs, enhanced by +1/+1 counters and mana ramp.
Gameplay Insights
- 1
Urza’s early deployment of Simulacrum enabled a rapid increase in artifact tokens, quickly escalating board presence and pressure.
- 2
Tymna’s lifelink and card draw engine allowed for steady incremental advantage, enabling sustained threats and resilience.
- 3
Narci’s use of enchantments and the Composer of Spring hinted at a later surge with additional land drops and creature generation.
- 4
Players maintained a cautious approach to combat, often opting for minor damage exchanges or life payments to preserve board state and engines.
- 5
The group dynamic showed informal alliances forming to check Urza’s expanding artifact board, indicating political play influencing combat decisions.
Notable Cards
-

Simulacrum
-

Scavenging Ooze
-

Composer of Spring
-

Selfless Spirit
-

Sanctum Weaver
-

Lightning Greaves
Gameplay Summary
The multiplayer Commander game featured four decks each with distinct strategies vying for control.
Early turns involved setting up mana bases and deploying utility creatures and enchantments.
Tymna and Ravos focused on life gain and incremental advantage through lifelink and card draw, while Narci sought to leverage enchantments and proliferate effects to burn opponents without combat.
Umori centered the game around producing and enhancing Ooze tokens, and Urza aimed to generate a board presence with artifact token production and +1/+1 counter synergies. Key moments included Urza casting Simulacrum and quickly amassing artifact constructs, posing a growing threat.
Tymna established a steady engine with lifelink and card draw, enabling incremental advantage, while Narci developed a board of enchantments with the help of the Composer of Spring.
Umori's Ooze generation was still modest but threatening.
The dynamics showed tension between players, with Tymna/Ravos and Narci collaborating informally against Urza's token swarm.
Combat was cautious and calculated, with minor damage exchanges and life payments to maintain engines.
The game revolved around board development, incremental advantage, and positioning for a late-game win through either overwhelming board presence or enchantment synergy burn.















![Rakdos Fever, ft. Judith, Prosper, Narci, Commodore Guff [EDH/Commander Gameplay] thumbnail](https://i.ytimg.com/vi/a9ptsYYmjac/sddefault.jpg)









![Commander VS S6E5: Sidar Kondo/Thrasios vs Ravos/Vial Smasher vs Tymna/Tana vs Ludevic/Kraum [MTG] thumbnail](https://i.ytimg.com/vi/LynU4jB9XLA/sddefault.jpg)
![Commander VS S13E4: Selvala vs Rubinia vs Ravos vs Adeliz [EDH] thumbnail](https://i.ytimg.com/vi/hMy8HpS8usI/sddefault.jpg)















![Favorite Precon Upgrade of 2022 [Commander VS 324] | Magic: the Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/bNtpdfoanxo/sddefault.jpg)