Deck Strategies
Meren of Clan Nel Toth
Recursion-focused deck that uses the graveyard as a resource to repeatedly bring back creatures and generate incremental value, aiming to outlast opponents through attrition.
Ezuri, Claw of Progress
Elf tribal and +1/+1 counter synergy, building a wide board of growing creatures and using anthem effects to deliver a big finishing blow, often with Craterhoof Behemoth.
Daxos the Returned
Enchantment-centric deck that leverages gods and enchantment synergies to control the board and gain incremental advantage, focusing on defensive and value-based plays.
Mizzix of the Izmagnus
Spellslinger deck focused on casting and copying instant and sorcery spells to generate card advantage and control the board, with potential for explosive combos using Pyromancer's Goggles and Thing in the Ice.
Gameplay Insights
- 1
Meren's use of graveyard recursion with cards like Dread Return allowed her to maintain board presence despite removal and pressure from opponents.
- 2
Ezuri aimed to assemble a lethal board state quickly with elf token generation and anthem effects, threatening a Craterhoof Behemoth finisher.
- 3
Mizzix's inclusion of Pyromancer's Goggles enabled spell copying to maximize value from instants and sorceries, creating explosive turns.
- 4
Daxos leveraged enchantment synergies and gods like Erebos and Starfield of Nyx to create a resilient and value-generating board.
- 5
Players strategically called out and targeted perceived biggest threats early, affecting the flow and focus of their plays.
- 6
The $200 upgrade budget allowed significant improvements to each deck, enhancing consistency and power level without overwhelming the original Commander 2015 shell.
Notable Cards
Dread Return
Craterhoof Behemoth
Pyromancer's Goggles
Thing in the Ice // Awoken Horror
Sakura-Tribe Elder
Starfield of Nyx
Seasons Past
Summary
The game featured four players piloting updated Commander 2015 decks with a $200 upgrade budget, leading to intense multiplayer action. Early on, Meren of Clan Nel Toth focused on graveyard recursion and value plays, leveraging cards like Dread Return to repeatedly bring back threats. Ezuri, Claw of Progress aimed to build a board of growing elves and small creatures, using anthem effects to swarm and apply pressure. Daxos the Returned utilized enchantments and god-themed synergy, enhancing his board presence and defensive capabilities. Mizzix of the Izmagnus employed a spell-heavy strategy with a focus on instant and sorcery synergies, drawing cards and using spells to control the board and generate value. Key moments included Meren's persistent recursion maintaining steady board presence and resilience, while Ezuri looked to assemble a lethal Craterhoof Behemoth finisher alongside a growing army of elves. The game saw strategic targeting and interaction, with players calling out potential threats and adjusting their plans accordingly. Mizzix's inclusion of Pyromancer's Goggles and Thing in the Ice added explosive potential and card draw, enhancing his spell-centric game plan. Ultimately, the interplay of graveyard recursion, board growth, and powerful spells defined the flow of the game, with each player leveraging their deck's strengths to survive and seek victory.