MTG SPIDER-MAN VILLAIN SHOWDOWN! Venom vs. Green Goblin vs. Electro vs. Sandman | #mtgcommander thumbnail Blurred backdrop thumbnail
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MTG SPIDER-MAN VILLAIN SHOWDOWN! Venom vs. Green Goblin vs. Electro vs. Sandman | #mtgcommander

Perfect Seven


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Eddie Brock // Venom, Lethal Protector

    Eddie Brock // Venom

    Generate and sacrifice large mana-value creatures to draw cards and cheat even bigger permanents onto the battlefield, overwhelming opponents with powerful threats.

  • Electro, Assaulting Battery

    Electro, Assaulting Battery

    Build a board full of pingers and damage multipliers, using spells to multiply incremental damage and eliminate opponents through continuous chip damage.

  • Norman Osborn // Green Goblin

    Norman Osborn // Green Goblin

    Deal damage to opponents whenever they draw or discard cards, leveraging wheels and card draw effects to inflict widespread damage while maintaining pressure.

  • Sandman, Shifting Scoundrel

    Sandman, Shifting Scoundrel

    Focus on land ramp and mana development to enhance Sandman into a formidable Voltron threat, aiming to close out the game with combat damage once opponents are weakened.

Gameplay Insights

  • 1

    Green Goblin's ability to deal damage on opponents' draws and discards created a tense environment where card draw was both a resource and a liability.

  • 2

    Venom's strategy of sacrificing creatures to cheat out big threats was pivotal but required careful setup to avoid disruption.

  • 3

    Electro's use of Thermo Alchemist as a recurring ping source, combined with multiple damage multipliers, put steady pressure on all players.

  • 4

    Sandman's patient approach of ramping lands and waiting for the late game contrasted sharply with the aggressive damage strategies of others, highlighting different pacing and timing in multiplayer Commander.

  • 5

    The group engaged in subtle politics around when to activate damage abilities, demonstrating the importance of timing and threat assessment in a multiplayer setting.

  • 6

    Players had to weigh the risks of drawing cards due to damage triggers, influencing decisions on card draw and spellcasting.

Notable Cards

  • Questing Beast

    Questing Beast

  • Spiteful Visions

    Spiteful Visions

  • Riveteers Ascendancy

    Riveteers Ascendancy

Gameplay Summary

The game featured a dynamic showdown between four Spider-Man villain-themed Commander decks, each employing distinct strategies.

Early turns saw players developing their boards with mana ramp, utility creatures, and damage-dealing permanents.

The Green Goblin deck leveraged damage triggers from opponents drawing and discarding cards, setting up wheels and pingers to chip away at life totals.

Venom's deck focused on creating big mana-value creatures to sacrifice and cheat large permanents into play, aiming for a powerful board presence.

Electro's deck utilized pingers and damage multipliers combined with spell-slinging to wear down opponents over time, while Sandman took a slower, more land-focused Voltron approach, building up resources and waiting for the right moment to strike with his commander.

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