Deck Strategies
Sisay, Weatherlight Captain
Focuses on legendary synergy and tutoring powerful legends to control the board and generate incremental advantage, often winning through value and utility creatures.
Sauron, the Dark Lord
Utilizes artifact synergies and control elements to disrupt opponents while leveraging powerful legendary artifact-creature presence to dominate the board.
Najeela, the Blade-Blossom
Aggressive combat-focused deck that creates multiple combat phases and generates tokens to overwhelm opponents quickly through combat damage and synergy with warrior tribal.
Kinnan, Bonder Prodigy
Mana ramp and storm-style gameplay, aiming to generate massive amounts of mana quickly to cast powerful spells and combos often involving artifact synergies and card draw.
Gameplay Insights
- 1
Players carefully managed life totals due to repeated life payment costs from mana rocks and effects like City of Brass and Gemstone Battery, balancing aggression with survival.
- 2
The interaction between Machine God's Effigy and Armored Scrapgorger allowed for mana production doubling, a key ramp moment enabling explosive plays.
- 3
Mental Misstep and other counterspells were pivotal in disrupting early game plans, notably countering Demonic Consultation to delay combos.
- 4
Combat was heavily influenced by token armies, particularly the orc tokens generated through amass triggers, forcing players into tough blocking decisions.
- 5
The use of Braids, Cabal Minion to sacrifice orc tokens and draw cards created a powerful engine that gained card advantage and threatened to close the game quickly.
- 6
Players prioritized resolving key artifacts and creatures that either ramped mana or provided card advantage, setting up for high-impact turns.
- 7
The presence of The One Ring created incremental card draw and protection, influencing opponents' targeting decisions and pacing of the game.
Notable Cards
Sauron, the Dark Lord
Noble Hierarch
Sensei's Divining Top
Arcane Signet
Demonic Consultation
Armored Scrapgorger
Machine God's Effigy
Mox Amber
Braids, Cabal Minion
Summary
The game started with players struggling with mana and land draws, but quickly ramped into powerful plays typical of cEDH. Early turns saw players establishing mana bases and casting key mana dorks like Noble Hierarch, and artifact ramp such as Talismans and Mox Amber. One player successfully cast Sauron, the Dark Lord, which became a significant threat on board. Meanwhile, an opponent assembled a growing Orc Army and used mass orc amass triggers to build a threatening board presence. The game featured critical interactions around card draw engines, notably with cards like Sensei's Divining Top and Arcane Signet, fueling explosive turns. Combat phases involved strategic blocking and trading of creatures to manage lethal threats, including the coordination of Najeela's combat triggers and blocking of large orc tokens.