Deck Strategies
Stangg
A tribal-focused deck leveraging equipment and combat buffs to create aggressive threats, often supported by recursion effects from Sword of Light and Shadow.
Daretti, Scrap Savant
An artifact-centric deck that uses sacrifice and recursion synergies to generate value, disrupt opponents, and assemble powerful combos like Darksteel Forge for indestructibility.
Temmet, Vizier of Naktamun
A token-generation deck that ramps through land drops and uses anthem effects and equipment to build wide boards, aiming for overwhelming token swarms.
Atraxa, Praetors' Voice
A planeswalker proliferation deck focused on accumulating counters, gaining card advantage through emblem triggers, and controlling the board with a suite of utility spells.
Gameplay Insights
- 1
The use of Blood Moon by Daretti effectively slowed down Atraxa's mana development, though it was later countered with land destruction and removal.
- 2
Cyclonic Rift was a game-changing board wipe that returned nearly all non-land permanents to players' hands, resetting the board and shifting momentum.
- 3
Matt's repeated activation of Land Tax consistently fueled his mana base and card draw, allowing Temmet to sustain token production even through disruptions.
- 4
Trevor utilized multiple planeswalker ultimates and proliferate effects to build emblem advantages, creating a steady stream of tokens and card draw to maintain pressure.
- 5
Pat leveraged combat buffs and equipment synergy to apply early pressure but struggled to maintain board presence after Daretti's artifact recursion and board resets.
Notable Cards
Sword of Light and Shadow
Solemn Simulacrum
Darksteel Forge
Chaos Wand
Land Tax
Gideon, Ally of Zendikar
Elspeth, Knight-Errant
Blood Moon
Cyclonic Rift
Hammer of Nazahn
Oath of Jace
Oath of Teferi
Two-Headed Giant of Foriys
Stolen Identity
Summary
The Commander game featured four players piloting Stangg, Daretti, Temmet, and Atraxa decks, each bringing unique strategies to the table. Early turns saw the usual development of lands and utility creatures, with players setting up key pieces like Sword of Light and Shadow on Stangg's Wolf token and Gideon creating Knight tokens. Daretti used artifact synergies, including cards like Darksteel Forge and Chaos Wand, to generate value and disrupt opponents, while Temmet focused on token generation and land-based ramp. Atraxa leveraged planeswalker proliferation and emblem generation to steadily build board presence and card advantage. A pivotal moment came with a Wheel of Fortune cast by Daretti, which reset hands and allowed him to swap out a key artifact with Solemn Simulacrum, drawing additional cards. Matt, playing Temmet, capitalized on his land tax triggers and equipment synergies to amass tokens and life gain, while Trevor (Atraxa) used proliferate and planeswalker ultimates to gain incremental advantages. Pat's Stangg deck wielded powerful combat tricks and equipment to push damage but was eventually slowed down by a Blood Moon and a Cyclonic Rift that reset the board state, returning many non-land permanents to players' hands. The game continued with players rebuilding their board states, leveraging token engines, artifact combos, and planeswalker synergies to vie for control and position for the win.