Deck & Commander Strategies

Prossh, Skyraider of Kher
Token generation and attrition through draining the table’s resources, aiming to win via overwhelming board presence and incremental damage.

Nin, the Pain Artist
Ping creatures—often own creatures—to force opponents and self to draw cards, manipulating board state and hand advantage while controlling threats.

Cloudhoof Kirin
Leverage spirits and arcane spells to mill opponents and build a large flying threat that can close out the game through air superiority.

Johan
Utilize snakes and death triggers to create incremental advantage on the board, applying pressure through vigilance and death-touching creatures, with some board control elements.
Gameplay Insights
- 1
Johan’s use of a board wipe that destroyed all untapped creatures was a pivotal moment to reset the board and stall aggressive strategies.
- 2
Nin’s pinging of own creatures to trigger draw effects created a unique resource engine that balanced card advantage with board control.
- 3
Protecting Screaming Nemesis with indestructible equipment allowed it to remain a persistent threat, effectively shutting down life gain and influencing attack decisions.
- 4
Prossh’s decision to avoid the classic Food Chain combo showcased how the deck can still function and apply pressure using newer support cards and token synergies.
- 5
Cloudhoof Kirin’s milling triggered by casting spirits and arcane spells synergized well with its commander ability, slowly depleting opponents’ libraries while building a big flyer.
Notable Cards
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Screaming Nemesis
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Black Market
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Ominous Seas
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Sapphire Medallion
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Impact Tremors
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Wizard Class
Gameplay Summary
The game began with each player establishing their board presence using their pre-2015 commanders, each bringing a unique strategy to the table.
Prossh ramped up with mana rocks and new support cards, aiming to drain the table and leverage his tokens.
Nin, the Pain Artist, focused on pinging creatures—often her own—to draw cards and control board states.
Cloudhoof Kirin played a spirits and arcane spells deck, milling opponents and building towards a formidable flying threat.
Johan utilized synergy with snakes and death triggers, slowly building a board with incremental advantages. Early turns saw some minor skirmishes and resource development, but a key turning point occurred when Johan cast a board wipe that destroyed all untapped creatures, temporarily halting aggressive advances and forcing players to rethink their approaches.
Following this, equipment and indestructible effects were deployed to protect valuable creatures like Screaming Nemesis, which posed a significant threat by punishing opponents' life totals.
The interplay between damage effects, life drain, and card draw became crucial, particularly as Nin’s ability to ping creatures both controlled and opposing influenced the flow of the game.
The game showed a dynamic balance between aggressive token generation, incremental card advantage, and strategic removal, with players carefully navigating board state and resource management to position for the win condition based on attrition and incremental advantage.












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