Commander Rumble 009 Urtet v Rowan Scion of War v Animar v Meren Clan of Tel Noth Commander Gameplay thumbnail Blurred backdrop thumbnail
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Commander Rumble 009 Urtet v Rowan Scion of War v Animar v Meren Clan of Tel Noth Commander Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Meren of Clan Nel Toth

    Meren of Clan Nel Toth

    Utilizes graveyard recursion and sacrifice outlets to generate incremental value and drain opponents' life through creatures like Blood Artist, aiming for a grindy attrition win.

  • Animar, Soul of Elements

    Animar, Soul of Elements

    Focuses on casting creatures cheaply and growing in counters, combining with artifact synergies and value creatures to overwhelm opponents with large threats.

  • Rowan, Scion of War

    Rowan, Scion of War

    Aggressively casts red-white spells and creatures with haste, enhancing spells with cost reduction and doubling triggers to apply early combat pressure and close out the game quickly.

  • Urtet, Remnant of Memnarch

    Urtet, Remnant of Memnarch

    A control-combo deck centered on artifact recursion, leveraging Mirr Welder and Jeweled Lotus to assemble combos, gain incremental advantage, and disrupt opponents.

Gameplay Insights

  • 1

    Meren's use of sacrifice outlets and Blood Artist created incremental life loss for opponents, enabling a slow but steady control over the board state.

  • 2

    Animar capitalized on its commander’s ability to grow counters with each creature cast, leveraging artifacts and tokens to generate multiple attackers even early in the game.

  • 3

    Rowan's combination of Rings of Brighthearth with haste creatures allowed for doubling triggered abilities and multiple combat phases, increasing damage output significantly.

  • 4

    Urtet’s Mirr Welder combo with Jeweled Lotus demonstrated a potent artifact recursion engine that can potentially lead to combo wins, highlighting the importance of artifact synergy in his deck.

  • 5

    The interaction between One Ring’s burden counters and other effects provided card advantage and protection, exemplifying the value of resilient equipment in multiplayer games.

Notable Cards

  • Urza's Saga

    Urza's Saga

  • Ancient Ziggurat

    Ancient Ziggurat

  • Elvish Mystic

    Elvish Mystic

  • Blood Artist

    Blood Artist

  • Jeweled Lotus

    Jeweled Lotus

  • Rings of Brighthearth

    Rings of Brighthearth

  • Mirran Crusader

    Mirran Crusader

  • Mayhem Devil

    Mayhem Devil

  • Carpet of Flowers

    Carpet of Flowers

  • Mount Doom

    Mount Doom

Gameplay Summary

The game started with players developing their mana bases and establishing early board presence, including ramp spells like Elvish Mystic and key artifacts such as Urza's Saga and Ancient Ziggurat.

Meren quickly established a graveyard recursion engine, casting herself and generating value with creatures like Blood Artist.

Animar focused on generating counters and artifact synergy with cards like Mirran Crusader and Mayhem Devil.

Rowan took control with aggressive red-white spells and haste creatures, leveraging cards like Tiamat's Fanatic and Rings of Brighthearth to double triggered abilities and maintain pressure.

Urtet played a control-combo style deck, utilizing artifact recursion and combo pieces such as Mirr Welder and Jeweled Lotus to build towards a powerful artifact-based combo.

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