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Showdown on the Stack! cEDH vs Wizards and Warlocks ROUND 2

Far North MtG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp aggressively using mana dorks and artifacts, leveraging Kinnan's ability to generate large amounts of mana from nonland permanents, then casting big threats or combos to close out the game.

  • Vivi Ornitier

    Vivi Ornitier

    Utilize storm and combo elements combined with red and blue spells to generate multiple value plays, aiming to win through high-impact spells or storm-based combos.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Employ a ninja tribal and evasive creatures to deal damage through commander attacks, triggering Yuriko's ability to reveal and cast high-impact ninja spells or cheap evasive creatures to control the board and finish opponents.

  • Thrasios, Triton Hero

    Rogrok, Son of Rohgahh and Thrasios, Triton Hero

    Use Rogrok's aggressive bouncing and combat tricks alongside Thrasios's mana ramp and card advantage to out-tempo opponents and leverage value engines for a strong midgame finish.

Gameplay Insights

  • 1

    The early all-in Aristic Study play was a high-risk, high-reward decision that paid off by drawing extra cards and setting tempo.

  • 2

    Manglehorn was used to disrupt artifact ramp and value engines, shifting momentum by disabling key permanents like Candelabra of Tawnos.

  • 3

    Fetching Gaea's Cradle with Expedition Map was a pivotal mana acceleration step, enabling explosive plays and multiple spell casts in a single turn.

  • 4

    Use of Mindbreak Trap for symmetrical damage helped manage board state and deter opponents from overextending.

  • 5

    Players carefully balanced resource generation and interaction, often opting to pass turns and build up rather than overcommit too early.

  • 6

    Mystic Remora pressured players to pay mana or lose card advantage, influencing spellcasting decisions throughout the game.

Notable Cards

  • Lotus Petal

    Lotus Petal

  • Utopia Sprawl

    Utopia Sprawl

  • Gaea's Cradle

    Gaea's Cradle

  • Mausoleum Wanderer

    Mausoleum Wanderer

  • Manglehorn

    Manglehorn

  • Mindbreak Trap

    Mindbreak Trap

  • Mystic Remora

    Mystic Remora

  • Expedition Map

    Expedition Map

Gameplay Summary

The game begins with aggressive early plays, including a risky but successful turn one Aristic Study by one player, setting a tempo advantage.

Players deploy key mana accelerants like Lotus Petal and Utopia Sprawl to ramp into critical spells quickly.

Several players establish board presence with creatures such as Mausoleum Wanderer and Manglehorn, the latter disrupting opponents' artifacts.

A notable moment occurs when a player fetches Gaea's Cradle with an Expedition Map, significantly increasing their mana production to fuel their game plan.

Throughout the midgame, players exchange small combat damage and cast utility spells like Mindbreak Trap to control the board and manage threats.

Mystic Remora plays a role in drawing extra cards and taxing opponents' spells, adding to the strategic depth.

The game features a steady buildup of resources and board development, with players waiting for the right moment to leverage their commanders and combos.

While no final win is shown, the emphasis is on resource denial, efficient mana usage, and maintaining pressure through creatures and spells.

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