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Wir werden geroasted! | Herumkommandiert #09 | EDH Commander Gameplay [Deutsch]

Herumkommandiert ∙ 🇩🇪 German

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Baylen, the Haymaker

    Baylen, the Haymaker

    Generate and tap multiple tokens to enhance Baylen's power and trigger abilities that draw cards and increase damage output, focusing on incremental combat superiority.

  • Dragonhawk, Fate's Tempest

    Dragonhawk, Fate's Tempest

    Utilize a large 5/5 flying dragon that exiles cards equal to the number of creatures with power 4 or greater, then deal damage based on the remaining exiled cards to control the board and finish opponents.

  • Goro-Goro and Satoru

    Goro-Goro and Satoru

    Leverage ninja tribal synergies combined with flying dragon tokens to deliver fast, unblockable damage and capitalize on creature-based triggers for board dominance.

  • The Second Doctor

    The Second Doctor

    Control the game pace by forcing players to choose between drawing cards and attacking, combined with card draw and damage mechanics that penalize opponents based on hand size.

  • Vislor Turlough

    Vislor Turlough

    Pass control of Turlough to opponents to inflict damage equal to their hand size at end of their turn, synergizing with The Second Doctor’s control elements to pressure resource management.

Gameplay Insights

  • 1

    Players had to balance the choice of drawing cards to gain resources against the risk of being unable to attack due to The Second Doctor's ability, creating a tense resource management dynamic.

  • 2

    Baylen’s token tapping abilities allowed for flexible use of tokens to either generate mana, draw cards, or pump Baylen’s power and grant trample, enabling adaptive combat strategies.

  • 3

    The Dragonhawk deck’s exile-and-damage mechanic required careful timing of creature deployment to maximize damage from exiled cards, turning the late game into a lethal threat.

  • 4

    Vislor Turlough’s control passing mechanic introduced a political layer, as players had to decide who would suffer damage from holding the companion, influencing attack priorities.

  • 5

    The use of Iron Maiden punished players with large hand sizes each upkeep, synergizing well with the forced card draw and attack limitations to steadily wear down opponents.

Notable Cards

  • Baylen, the Haymaker

    Baylen, the Haymaker

  • Dragonhawk, Fate's Tempest

    Dragonhawk, Fate's Tempest

  • Goro-Goro and Satoru

    Goro-Goro and Satoru

  • The Second Doctor

    The Second Doctor

  • Vislor Turlough

    Vislor Turlough

  • Iron Maiden

    Iron Maiden

Summary

The game started with all five players deploying their unique strategies centered around their commanders, creating a dynamic and interactive board state. Baylen, the Haymaker focused on generating and tapping tokens to boost himself and draw cards, enabling a gradual build-up of offensive power. Eve's Dragonhawk deck aimed to leverage a massive flying dragon that exiled cards and dealt incremental damage based on those exiled cards, setting up for a potent late-game damage output. Goro-Goro and Satoru’s deck combined aggressive ninja tribal synergies with flying dragon tokens, emphasizing quick damage and board presence through unblockable creatures. The Second Doctor and Vislor Turlough's deck introduced a unique control element by forcing players to choose between drawing cards and being unable to attack, and by passing Turlough to opponents to inflict damage based on their hand size, adding a layer of political and resource pressure. Throughout the game, key plays involved the use of token generation, damage triggers from newly played creatures, and leveraging card draw mechanics to maintain hand advantage and apply pressure. Notable moments included the casting of the Iron Maiden, which dealt damage to players with large hands each upkeep, and the interplay between drawing cards to avoid attacks versus the damage penalties caused by Turlough. The game’s tension revolved around balancing aggression and resource management, with players carefully timing their creatures and spells to maximize damage and defense. Ultimately, the game showcased a blend of aggressive combat, control through damage and card draw restrictions, and synergies between dragons and ninjas to strive for victory.

Description

In dieser brandheißen Folge Herumkommandiert erwarten euch Drachen, Doktoren, Drescher und Dilemmas.

Decklisten:

Eve’s Dragonhawk Deck: moxfield.com/decks/XZYjq_puH0yM1GMKhJ1_Dg

Gino’s Baylen Deck: moxfield.com/decks/5Hrwidd81E6Fi3zu-PrFeg

Bence’s Goro Goro & Satoru Deck: moxfield.com/decks/eyc0JHH4A0qFS-KSVUHMHg

Franky’s The Second Doctor & Vislor Turlough Deck: moxfield.com/decks/3KBh5UGXhUSlClRSofJrAA


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