Deck & Commander Strategies

Tannuk, Memorial Ensign
Utilizes Landfall triggers and synergy with artifacts and +1/+1 counters to build a resilient board with creatures that have reach, aiming to control the board and apply incremental pressure.

Trostani, Three Whispers
Focuses on granting keywords to creatures, likely enhancing board presence and combat effectiveness while sustaining life and card advantage.

Bonny Pall, Clearcutter
A straightforward ramp and landfall deck that uses playing multiple lands to grow a large creature quickly, drawing cards and pressuring opponents through aggressive attacks.

Eshki Dragonclaw
A Temur dragon tribal deck aiming to exploit different creature types for counters and card draw, leveraging dragon synergies and maintaining board presence despite some lack of evasive abilities.
Gameplay Insights
- 1
Nelson chose to focus on green-red Landfall archetypes despite having options for more colors or different strategies, which allowed him to maximize synergy across his cards.
- 2
Olivia’s Trostani deck leveraged the commander’s ability to grant keywords, creating a versatile and resilient board state that could adapt to various threats.
- 3
Maria’s Bonny Pall deck capitalized on the ability to rapidly deploy lands and attack aggressively, utilizing card draw and landfall triggers to maintain momentum.
- 4
Aaron’s Eshki Dragonclaw deck attempted to play a tribal strategy with dragons and diverse creature types to generate +1/+1 counters and card advantage, showing flexibility despite suboptimal evasion.
- 5
Early plays included casting utility and removal spells like Nutrient Block and Oblivion Ring to control the board, demonstrating the importance of interaction even in a sealed format.
- 6
Players showed adaptability in deck-building by working within the constraints of their sealed pools, emphasizing synergy and color identity while navigating limited card availability.
Notable Cards
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Nutrient Block
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Oblivion Ring
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Throw from the Saddle
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Frostcliff Siege
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Severance Priest
Gameplay Summary
The game began with each player building a Commander deck from a sealed booster box composed of four sets, leading to unique and varied strategies.
Nelson chose Tannuk, Memorial Ensign, focusing on a Landfall theme with green and red cards, leveraging synergies involving artifacts, +1/+1 counters, and creatures with reach.
Olivia piloted Trostani, Three Whispers, a Selesnya (green-white) deck that emphasized keyword grants and board presence.
Maria played Bonny Pall, Clearcutter, aiming for a straightforward, aggressive landfall strategy centered around playing lands, drawing cards, and attacking with a big creature.
Aaron took Eshki Dragonclaw, a Temur (blue-red-green) dragon-themed deck, focusing on creatures with different types to generate counters and draw cards, though lacking some desired evasive capabilities from their commander.































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