Deck Strategies
Ms. Bumbleflower
Leverages group-hug effects to benefit all players, growing creatures and granting flying, while drawing extra cards on repeated spell casts to build a wide, evasive board.
Sydri, Galvanic Genius
Animates artifacts and utilizes non-infinite combos with artifact synergies to generate value and apply pressure, avoiding full infinite combos for a balanced but potent approach.
Falco Spara, Pactweaver
Focuses on accumulating and removing various counters to take multiple game actions, drawing cards and evolving creatures to enable combo potential and board development.
Syr Konrad, the Grim
Employs graveyard shenanigans, discard, and milling to disrupt opponents while generating value from creature deaths and graveyard interactions to overwhelm the table.
Gameplay Insights
- 1
Jarvis’s Ms. Bumbleflower deck leaned heavily into group-hug mechanics, offering card draws to opponents but gaining significant board growth and evasion, creating a challenging dynamic of mutual benefit.
- 2
Jolly’s Sydri deck was built with many one-half infinite combos but intentionally excluded the actual infinite combos to maintain balance, leading to powerful but non-degenerate artifact interactions.
- 3
HamHocks’s Falco Spara deck attempted to capitalize on multiple counter-based synergies, including evolve and proliferate, to maximize card draw and board presence through varied game actions.
- 4
Russ’s Syr Konrad deck integrated graveyard recursion and discard with milling to apply pressure, setting up a slow but effective attrition strategy.
- 5
The play of Isochron Scepter with Arcane Denial as a non-infinite but reusable counterspell showcased creative use of combo pieces without crossing into infinite loops.
- 6
Gemstone Mine provided flexible mana for HamHocks but required careful management of mining counters, highlighting resource management as a key aspect.
- 7
Interaction between Bitterblossom tokens and protective spells like Swan Song demonstrated early board presence and defensive plays.
Notable Cards
Ms. Bumbleflower
Sydri, Galvanic Genius
Falco Spara, Pactweaver
Syr Konrad, the Grim
Isochron Scepter
Arcane Denial
Gemstone Mine
Bitterblossom
Summary
The game began with players adopting decks themed around impersonating each other's playstyles, leading to unique interactions and strategic twists. Jarvis, playing Ms. Bumbleflower, focused on a group-hug style deck that rewarded opponents with card draws while growing his creatures and granting them evasion, aiming to leverage shared benefits for board presence. Jolly, piloting a Sydri, Galvanic Genius deck, embraced a non-infinite combo theme dense with artifact synergies and value pieces, carefully avoiding full infinite combos but aiming to capitalize on powerful artifact-based sequences. HamHocks, as Falco Spara, Pactweaver, pursued a game plan centered around counters—plus one plus one, charge counters, and proliferate—to maximize game actions and draw cards, striving for a multifaceted approach to combo and synergy. Russ, on Syr Konrad, the Grim, explored graveyard recursion, discard, and milling strategies, blending aggressive graveyard interactions with incremental advantage to pressure opponents.