Can These Final Fantasy cEDH Decks Defeat a Frog? [cEDH Gamplay] TERRA v VIVI v CELES v FLUBS thumbnail Blurred backdrop thumbnail
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Can These Final Fantasy cEDH Decks Defeat a Frog? [cEDH Gamplay] TERRA v VIVI v CELES v FLUBS

Things in the Ice


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Celes, Rune Knight

    Celes, Rune Knight

    Utilizes artifact synergies and efficient ramp to establish early board presence, aiming to control the game tempo and leverage powerful spells quickly.

  • Flubs, the Fool

    Flubs, the Fool

    Focuses on hand disruption and recursion, using discard outlets like News Constrictor to enable repeated graveyard interactions and maintain card advantage.

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept

    Leverages land-based ramp and spellcasting to maintain resource advantage, with land grant and land fetch effects to ensure consistent mana development.

  • Vivi Ornitier

    Vivi Ornitier

    Combines spellcasting prowess with fast mana and card draw, aiming to deploy key creatures and spells early to pressure opponents and control the board.

Gameplay Insights

  • 1

    The turn one Wheel of Fortune drastically altered the starting hands, forcing players to adapt quickly and affecting early game strategies significantly.

  • 2

    The use of Shifting Woodland to copy a land-fetch creature like Ruth allowed for powerful land ramp and manipulation, enabling multi-layered recursion and resource generation.

  • 3

    Flubs' discard outlet activation created hand disruption pressure, limiting opponents' options while enabling graveyard synergies.

  • 4

    Careful timing of counterspells and responses, such as Flusterstorm on revival spells, prevented opponents from establishing critical board states.

  • 5

    Mana acceleration through artifacts like Chrome Mox and land fetch spells contributed to explosive early turns and complex board interactions.

Notable Cards

  • Wheel of Fortune

    Wheel of Fortune

  • Shifting Woodland

    Shifting Woodland

  • Chrome Mox

    Chrome Mox

  • Land Grant

    Land Grant

  • Solemn Simulacrum

    Solemn Simulacrum

  • Swords to Plowshares

    Swords to Plowshares

  • Flusterstorm

    Flusterstorm

  • Reclaim

    Reclaim

Gameplay Summary

The game started explosively with a turn one Wheel of Fortune, shaking up all players' hands and setting a chaotic pace.

Early plays included mana acceleration, artifact setup, and land grabs, with Terra, Vivi, Celes, and Flubs jockeying for board presence.

Flubs quickly demonstrated a discard outlet strategy, leveraging cards like News Constrictor to maintain hand disruption and control.

The interaction between shifting lands and copy effects created complex board states, notably when Shifting Woodland was turned into a copy of Ruth, enabling additional land fetches and recursion plays.

Key moments involved strategic countering and responses around the copy and revival of creatures, with players carefully timing spells to disrupt opponents' combos and maintain tempo.

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