Deck Strategies
Marchesa, the Black Rose
Utilizes +1/+1 counters and graveyard recursion to keep creatures in play and gain value from their death triggers, focusing on controlling the board and recurring threats.
Grenzo, Dungeon Warden
Brings creatures back from the bottom of the library to the battlefield at a reduced cost, generating a quick and resilient board state with strong graveyard interaction.
Muzzio, Visionary Architect
Builds an artifact-based combo deck aiming to assemble game-ending combos such as Psychosis Crawler plus Prosperity, while controlling the game through artifact synergies.
Selvala, Explorer Returned
Focuses on gaining life and political gameplay, using lifegain synergies to support survival and incremental advantage while fostering a friendly table atmosphere.
Gameplay Insights
- 1
Marchesa's synergy with +1/+1 counters and cards like Grave Betrayal provided strong board control and resilience through repeated creature recursion.
- 2
Grenzo's strategy of cheating creatures into play from the bottom of the library allowed for aggressive board development and pressure on opponents.
- 3
Muzzio's artifact combo plan required careful assembly but promised a potential one-turn kill with mass damage effects.
- 4
Selvala's lifegain and political approach aimed to keep the table loose and friendly, gaining incremental advantages while avoiding early aggression.
- 5
Targeting and dethroning the player with the most life became a focal point, especially with Marchesa poised to dethrone others repeatedly.
Notable Cards
Grave Betrayal
Heartstone
Psychosis Crawler
Prosperity
Summary
The game featured a multiplayer Commander match with four distinct decks led by Grenzo, Dungeon Warden; Marchesa, the Black Rose; Muzzio, Visionary Architect; and Selvala, Explorer Returned, each bringing unique strategies to the table. Marchesa's deck focused on graveyard recursion and controlling the board through the use of +1/+1 counters and cards like Grave Betrayal, leveraging the ability to repeatedly return creatures to the battlefield. Grenzo aimed to leverage graveyard recursion as well, pulling creatures from the bottom of the library and playing them cheaply with cards such as Deie Digger, creating a fast and resilient board presence. Muzzio's artifact-centric deck sought to assemble powerful combos with artifacts like Silver Golem and Psychosis Crawler, planning a potential mass damage finish using Prosperity. Selvala played a lifegain and political deck, focusing on gaining life, supporting other players indirectly, and using cards that synergize with lifegain to stay in the game while building towards a throne-dethroning win condition.