Deck & Commander Strategies
The Beamtown Bullies
The deck is a reanimator style with a twist. The commander gives creatures to opponents to benefit from their battlefield entry. The deck also contains creatures with goading abilities, forcing opponents into unfavorable combat.
Bjorna and Elmar
This deck aims to cast multiple spells each turn to utilize Elmar's ability. It's filled with clue makers and cantrips to keep the hand full of cheap instant speed spells for maximum value and tempo.
Jennie Faye
The deck is focused on creating a board full of cat tokens through token makers and token doublers. It leverages feline synergies for an overwhelming board presence.
Jolene
The deck focuses on treasure production. Whenever someone attacks opponents, they get a treasure. The deck contains aggressive creatures and big finishers that can be powered by the amassed treasure tokens.
Gameplay Insights
- 1
The Beamtown Bullies deck's strategy of giving creatures to opponents only to reap benefits later was a unique and effective strategy leading to interesting gameplay dynamics.
- 2
The use of token makers and token doublers in Jinnie Faye's deck allowed for an overwhelming board presence of cat tokens, putting significant pressure on opponents.
- 3
The treasure production and aggressive creatures in Jolene's deck created a constant threat to opponents, forcing them to always stay on the defensive.
Notable Cards
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Ignoble Hierarch
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Mosswort Bridge
Gameplay Summary
The game unfolded with each player setting up their strategies effectively.
The Beamtown Bullies, played by Jimmy, went all-in on a reanimator strategy, giving creatures to opponents only to reap benefits when they entered the battlefield.
Bjorna and Elmar, under JLK's control, were casting multiple spells each turn to maximize Elmar's ability.
Jinnie Faye, Nessa's commander, focused on creating a board full of cats with token makers and token doublers.
Ned's commander, Jolene, was all about treasure production and aggressive creatures.
The gameplay was dynamic with multiple shifts in tempo due to the unique abilities of each commander and strategic plays from the players.
The game ended in a nail-biting finish, demonstrating the strategic depth and unpredictability of Commander format.