MtG Commander Gameplay | Arcades, Arcanis, Darien, Zurgo | EP31 thumbnail Blurred backdrop thumbnail
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MtG Commander Gameplay | Arcades, Arcanis, Darien, Zurgo | EP31

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Arcades, the Strategist

    Arcades, the Strategist

    Draw cards by playing walls and other high-toughness creatures, then attack using the walls' abilities to deal damage, supported by an infinite mana combo to potentially close out the game.

  • Darien, King of Kjeldor

    Darien, King of Kjeldor

    Utilize soldier tokens and damage-sharing effects to create a resilient board, dealing damage to all players including self, focusing on incremental advantage rather than combo finishes.

  • Arcanis the Omnipotent

    Arcanis the Omnipotent

    Control the game through card draw, telepathy to reveal opponents' hands, and a combo finish using infinite mana or lock pieces to dominate the board and win through combat damage or combo.

  • Zurgo Bellstriker

    Zurgo Bellstriker

    Aggressively deploy low-cost creatures with infect and Eldrazi to apply early pressure, ramping into large threats and leveraging dash and fast damage to overwhelm opponents.

Gameplay Insights

  • 1

    Casting Blood Moon early effectively hobbled the Tron player's mana base, shifting the game's tempo and forcing adjustments.

  • 2

    Telepathy allowed Arcanis' player to keep track of opponents' hands, enabling better decision-making and potential disruption.

  • 3

    Arcades' deck relied heavily on drawing cards and attacking with walls, supported by a single infinite mana combo piece, making it a threat that needed to be addressed quickly.

  • 4

    Zurgo's aggressive early pressure with infect and Eldrazi creatures pressured opponents to respond quickly or risk fast damage.

  • 5

    Players agreed on a mid-competitive playstyle, openly communicating lock and combo intentions to maintain game balance and interaction.

Notable Cards

  • Blood Moon

    Blood Moon

  • Telepathy

    Telepathy

  • Halimar Depths

    Halimar Depths

  • Evolving Wilds

    Evolving Wilds

Gameplay Summary

The game started with players setting up their mana bases and early plays, including a turn one Blood Moon that significantly disrupted the Tron player's mana.

Arcades, the Strategist focused on drawing cards and attacking with walls, aiming to leverage his unique combat strategy.

Zurgo Bellstriker's mono-red deck aimed to apply early pressure with aggressive creatures, including infect and Eldrazi threats, ramping up to large creatures.

Darien, King of Kjeldor was built around sharing damage and creating soldier tokens, aiming for a more resilient board presence and incremental advantage.

Arcanis the Omnipotent employed a control and combo approach, using telepathy to reveal opponents' hands and looking to either lock the board or combo out through card draw and control elements. A key turning point was the casting of Blood Moon early in the game, which crippled the Tron player's ability to ramp effectively and shifted the tempo in favor of the others.

The game saw players jockeying for board control while keeping an eye on potential infinite combos and lock pieces, with players signaling intentions clearly to maintain a balance between competitive and casual play.

The match developed with Arcades attempting to maximize his walls and card draw, Zurgo pushing damage aggressively, Darien leveraging soldier synergies, and Arcanis seeking a controlling combo finish.

The interaction between early disruption, aggressive strategies, and potential combos defined the dynamic of the game.

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