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Creature Removal is Overrated? Inalla v TNT v Necrobloom vs Dihada - CEDH TPM Gameplay

The Mind Over Meta

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

    Utilizes a cascade of token creation, sacrifice outlets, and reanimation to generate large amounts of mana and value, enabling infinite combos that produce hasty tokens and lock the game.

  • Thrasios, Triton Hero Tymna the Weaver

    Thrasios, Triton Hero and Tymna the Weaver (TNT)

    Focuses on card draw, incremental value, and efficient creatures to control the board while ramping into powerful late-game plays.

  • The Necrobloom

    The Necrobloom

    Likely centered on graveyard recursion and combo synergy to generate value and close out games, although specific details were not highlighted.

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

    Presumably aims to control opponents' creatures and disrupt strategies, leveraging Phasing and other tempo plays to maintain board presence.

Gameplay Insights

  • 1

    The Inalla player maximized the value of token creation and sacrifice synergies to generate significant black mana, enabling multiple reanimation spells and infinite loops.

  • 2

    Casting Spectral Archonist allowed recursion of instants and sorceries from the graveyard, accelerating the combo potential.

  • 3

    Players struggled to apply creature removal effectively due to the rapid development of combo pieces and protective interactions.

  • 4

    The decision to chain Shallow Grave and Burnt Offering with sacrifice effects created an infinite loop producing hasty tokens, a game-ending combo in cEDH.

  • 5

    Despite incremental pressure from other players, the combo deck’s ability to generate infinite mana and tokens overwhelmed the game state quickly.

Notable Cards

  • Spellseeker

    Spellseeker

  • Demonic Tutor

    Demonic Tutor

  • Shallow Grave

    Shallow Grave

  • Scholar of the Ages

    Scholar of the Ages

  • Cabal Ritual

    Cabal Ritual

  • Burnt Offering

    Burnt Offering

Summary

The game featured four competitive commanders, with players quickly ramping into their decks' key synergies. Early turns were marked by players developing mana bases and casting value creatures and spells, such as spellseekers and reanimation targets, to establish board presence. A pivotal moment occurred when the player piloting Inalla leveraged token creation and sacrifice outlets to generate significant black mana through a combo involving Archonist and reanimation spells. This allowed them to chain multiple spells, including Demonic Tutor and Shallow Grave, setting up an infinite loop with Scholar of the Ages that produced an overwhelming advantage. The loop created hasty creatures and effectively locked the game, prompting the other players to concede as they had no effective removal or disruption at that point. Throughout the game, players attempted incremental plays and interactions, but the combo-oriented deck executed its plan efficiently, demonstrating the power of synergy between token generation, sacrifice, and reanimation in cEDH.