Deck Strategies
The Thirteenth Doctor
Utilizes spells cast from zones other than the hand to place +1/+1 counters on creatures, untapping them at the end of turns to maximize board presence and combat potential.
The Tenth Doctor
Focuses on exile and time counters through attacking and suspending cards, leveraging proliferate-like effects and boosting the companion Rose Tyler with time counters to create a synergistic, incremental advantage.
The Fourth Doctor
Centers on casting historic spells and lands from the top of the library to generate food tokens and clue tokens for card advantage, supported by the companion Sarah Jane Smith to maintain consistent resource flow.
Davros, Dalek Creator
Generates 3/3 artifact creature tokens with menace each turn and pressures opponents by forcing them to choose between discarding cards or allowing the commander’s controller to draw, leveraging life loss triggers to maintain board control.
Gameplay Insights
- 1
The planeswalker-themed plane Chase mechanic adds a dynamic layer to gameplay, with only one active plane at a time affecting all players, influencing artifact interactions and damage potential.
- 2
The Thirteenth Doctor’s mechanic rewards casting spells from zones other than the hand, effectively encouraging players to leverage alternate casting methods to grow creatures and untap them for multiple uses.
- 3
The Tenth Doctor’s exile and time counter synergy creates a proliferate-like effect, which combined with the companion Rose Tyler’s attack triggers, can quickly escalate board threats.
- 4
Davros’s ability to generate artifact creature tokens with menace each turn and force opponents into difficult discard or card draw decisions applies consistent pressure and can disrupt opponents’ strategies.
- 5
The Fourth Doctor’s historic spell and land casting from the top of the deck provides steady incremental advantage through food and clue token generation, enabling sustained card draw and resource management.
Notable Cards
Davros, Dalek Creator
Rose Tyler
Sarah Jane Smith
Temple of Triumph
Summary
The game features a four-player preconstructed Doctor Who-themed Commander showdown with the Thirteenth Doctor, Tenth Doctor, Fourth Doctor, and Davros as commanders. Players navigate a unique planeswalker-themed environment with planes that affect gameplay, such as creating treasures or enabling coin flips that can deal damage. Each commander brings a distinct time-oriented mechanic that revolves around counters and spells cast outside the hand, with synergistic companions that enhance these themes. Early gameplay focuses on building mana bases and setting up the unique mechanics of each deck, such as exile and time counters with the Tenth Doctor, historic spell synergies with the Fourth Doctor, and artifact token generation with Davros. The Thirteenth Doctor’s deck emphasizes placing +1/+1 counters from casting spells outside the hand and untapping creatures with counters, promoting a growing board presence.