MTG EDH Gameplay | Aesi v Ixhel v Elsha v Ruric | EP90 thumbnail Blurred backdrop thumbnail
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MTG EDH Gameplay | Aesi v Ixhel v Elsha v Ruric | EP90

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Aesi, Tyrant of Gyre Strait

    Aesi, Tyrant of Gyre Strait

    Ramp aggressively by playing additional lands each turn, drawing cards to fuel big spells and large creatures aimed at overwhelming opponents in the late game.

  • Ixhel, Scion of Atraxa

    Ixhel, Scion of Atraxa

    Apply poison counters to opponents while exiling cards from their libraries to cast them yourself, leveraging infect mechanics to win via poison damage.

  • Elsha of the Infinite

    Elsha of the Infinite

    Cast non-creature spells from the top of the library with flash, using prowess to generate incremental value and maintain tempo through surprise plays.

  • Ruric Thar, the Unbowed

    Ruric Thar, the Unbowed

    Punish opponents for casting creature spells by dealing damage to them, while attacking every turn with a strong Gruul creature to apply pressure.

Gameplay Insights

  • 1

    Ruric Thar’s ability to damage players casting creature spells effectively slowed down board development and forced players to consider non-creature spells or risk damage.

  • 2

    Ixhel’s mechanic of exiling the top cards of opponents’ libraries and casting them added a layer of resource denial and advantage, increasing the threat of poison counters.

  • 3

    Elsha’s flash and prowess synergy allowed for surprise plays that kept opponents off balance and maximized the value of non-creature spells.

  • 4

    Land manipulation cards like Thespian Stage and Maze of Ith played a crucial role in disrupting opponents' tempo and protecting key creatures or lands.

  • 5

    The combination of infect and aggressive combat strategies created a tense environment where players had to balance offense and defense carefully.

Notable Cards

  • Ruric Thar, the Unbowed

    Ruric Thar, the Unbowed

  • Aesi, Tyrant of Gyre Strait

    Aesi, Tyrant of Gyre Strait

  • Ixhel, Scion of Atraxa

    Ixhel, Scion of Atraxa

  • Elsha of the Infinite

    Elsha of the Infinite

  • Talisman of Curiosity

    Talisman of Curiosity

  • Restore Balance

    Restore Balance

  • Maze of Ith

    Maze of Ith

Gameplay Summary

The game began with players setting up their respective strategies, with Richie on Ruric Thar, the Unbowed bringing aggressive Gruul pressure and punishing opponents for casting creature spells.

Brad's Aesi, Tyrant of Gyre Strait deck focused on ramping and drawing cards by playing extra lands to ultimately cast big threats.

Edward piloted Ixhel, Scion of Atraxa, emphasizing poison counters and playing infect-like strategies to pressure opponents with poison and access to exiled cards.

Brandon's Elsha of the Infinite deck revolved around casting non-creature spells from the top of his library, utilizing flash and prowess to gain value and tempo. Early on, Richie’s Ruric Thar created a taxing environment by dealing damage whenever players cast creature spells, slowing down the board development.

Brad steadily ramped lands and drew cards to build a strong late game presence.

Edward began applying poison counters to opponents, leveraging Ixhel's unique ability to exile and cast cards from opponents' decks.

Meanwhile, Brandon utilized Elsha’s flash abilities to surprise opponents with instant-speed spells and maintain board control.

A key moment came when players started interacting with land and board manipulation cards like Thespian Stage and Maze of Ith, indicating a shifting board state.

The game featured a dynamic interplay between aggressive combat, poison counter racing, and controlling the pace through spells cast from unexpected zones, with the infect strategy and Ruric Thar’s punishment creating significant tension among the players.

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