Brenard vs Go-Shintai vs Chatterfang vs Éowyn EDH / CMDR game play for Magic: The Gathering thumbnail Blurred backdrop thumbnail
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Brenard vs Go-Shintai vs Chatterfang vs Éowyn EDH / CMDR game play for Magic: The Gathering

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Éowyn, Shieldmaiden

    Éowyn, Shieldmaiden

    This deck focuses on leveraging Éowyn's abilities to create a formidable board presence and take advantage of synergies with other cards.

  • Brenard, Ginger Sculptor

    Brenard, Ginger Sculptor

    Brenard's strategy revolves around artifact and food synergies, using the commander's ability to create food golems and generate value.

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    The Go-Shintai deck appears to be enchantment-based, generating card advantage and controlling the board through powerful enchantment synergies.

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

    Chatterfang's deck looks to create a massive army of squirrel tokens, and use them as resources for various synergies and win conditions.

Gameplay Insights

  • 1

    Corwin's decision to sacrifice his squirrel tokens to eliminate the Magus of the Moon was a crucial play, allowing the players to regain access to their full mana base.

  • 2

    The use of Akroma's Will in response to the Damnation was an important defensive move, protecting the player's creatures from the board wipe.

  • 3

    The player piloting Brenard showed considerable strategic acumen by using their commander's ability in combination with Alter of Dementia, generating value while disrupting opponents' decks.

Notable Cards

  • Magus of the Moon

    Magus of the Moon

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

  • Damnation

    Damnation

  • Akroma's Will

    Akroma's Will

Gameplay Summary

The game opened with all players developing their boards and ramping their mana.

A key turning point came when Corwin's Chatterfang deck produced a substantial number of squirrel tokens, turning the tables in his favor.

However, the game took another twist when Fred's Magus of the Moon converted all non-basic lands into mountains, causing a stall in the game.

Corwin then sacrificed his squirrel tokens to kill the Magus, freeing up the mana base for all players.

The game ended in a grand finale with multiple board wipes, including a Damnation from Corwin, a protective sacrifice from Fred, and a strategic use of Akroma's Will from the player piloting Brenard.

Unfortunately, the transcript was cut off before revealing the game's conclusion.

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