Deck & Commander Strategies
Kykar, Wind's Fury
The game plan is to generate a large number of tokens and use cards that pump them up to go wide and swing for the win.
Kethis, the Hidden Hand
This deck aims to take advantage of the reduced cost of legendary spells and recycle them from the graveyard for repeated value and powerful plays.
Yarok, the Desecrated
The strategy is to maximize value from enter-the-battlefield triggers by doubling them with Yarok, and out-value opponents.
Golos, Tireless Pilgrim
The goal is to cheat out high-cost spells and large creatures by repeatedly activating Golos's ability, aiming for a powerful late-game board state.
Gameplay Insights
- 1
Amaz's early play of Yarok, the Desecrated set him up for potential value plays in future turns.
- 2
Josh's choice of Urborg, Tomb of Yawgmoth with Golos's ability hinted at a potential combo or synergy within his deck.
- 3
Jimmy made an interesting choice to play Necropotence despite its non-synergy with his commander, showing the power and draw potential of the card.
- 4
MTGNerdGirl's slower start may be strategic, as she could be holding onto non-creature spells to generate spirits with her commander, Kykar, Wind's Fury.
Notable Cards
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Yarok, the Desecrated
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Golos, Tireless Pilgrim
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Kethis, the Hidden Hand
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Urborg, Tomb of Yawgmoth
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Necropotence
Gameplay Summary
The game started off quite slowly, with players ramping up their mana and setting up their boards.
Amaz played his commander, Yarok, the Desecrated, first, hoping to take advantage of the card's enter-the-battlefield trigger.
Josh got his commander, Golos, Tireless Pilgrim, out next, using it to fetch Urborg, Tomb of Yawgmoth, hinting at a potential combo.
Jimmy played his commander, Kethis, the Hidden Hand, along with Necropotence, a powerful card draw engine.
MTGNerdGirl, playing Kykar, Wind's Fury, had a slower start, but held onto her non-creature spells to take advantage of her commander's ability to generate spirits.