Deck Strategies
Neriv, Crackling Vanguard
This deck aims to capitalize on the commander's ability to deal damage based on token count. It leverages cards like Smothering Tithe and Anointed Procession to generate a large number of tokens, which are then used for both defense and offense.
Neriv, Heart of the Storm
This deck seeks to exploit the commander's ability to double the damage of tokens. It employs numerous token generators and uses cards like Bastion of Remembrance to drain opponents.
Zurgo, Thunder's Decree
The deck's strategy is centered around the commander's Mobilize ability. It uses cards like Hero of Bladehold to create numerous tokens, which are then used to launch powerful attacks.
Zurgo Stormrender
This deck focuses on controlling the board state, using cards like Necromancy to resurrect powerful creatures and Essence Requary to manipulate the battlefield. It also uses lifegain mechanics to maintain a high life total.
Gameplay Insights
- 1
Max's early cast of Smothering Tithe set him up with a solid ramp strategy, allowing him to cast high-cost cards earlier in the game.
- 2
Will's tactical use of Elspath Storm Slayer to eliminate Ellishnorn was a game-changing moment, shifting the balance of power.
- 3
Arj's Necromancy play brought back Ellishnorn, creating a new challenge for the other players and demonstrating the importance of graveyard manipulation.
- 4
Max's combination of Rabble Rousing, Nariv, Anointed Procession, and Divine Visitation resulted in a formidable army of 4/4 Angel tokens, showcasing the power of synergy between cards.
- 5
Will's cast of Brazen Canonade was a decisive move, dealing damage to his opponents and setting the stage for a dramatic endgame.
Notable Cards
Smothering Tithe
Anointed Procession
Necromancy
Rabble Rousing
Summary
The game begins with each player deploying their resources and casting their commanders. Max takes an early lead by casting Smothering Tithe on the second turn, setting up a solid ramp strategy. He later compounds this advantage by casting Anointed Procession and Ellishnorn, severely hampering Matu and Will's decks. However, the game's tide turns when Will cleverly uses Elspath Storm Slayer to eliminate Ellishnorn. Arj capitalizes on this by casting Necromancy, bringing back Ellishnorn and causing a new problem for the table. Despite these challenges, Max manages to rebound, casting Rabble Rousing and Nariv, which, combined with Anointed Procession and Divine Visitation, results in multiple 4/4 Angel tokens. The game concludes in a spectacular showdown where Will casts Brazen Canonade, dealing damage to his opponents and setting the stage for a dramatic finish.