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Neriv, Heart of the Storm vs Zurgo Stormrender vs Neriv, Crackling Vanguard vs Zurgo, Thunder Decree

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Neriv, Crackling Vanguard

    Neriv, Crackling Vanguard

    This deck aims to capitalize on the commander's ability to deal damage based on token count. It leverages cards like Smothering Tithe and Anointed Procession to generate a large number of tokens, which are then used for both defense and offense.

  • Neriv, Heart of the Storm

    Neriv, Heart of the Storm

    This deck seeks to exploit the commander's ability to double the damage of tokens. It employs numerous token generators and uses cards like Bastion of Remembrance to drain opponents.

  • Zurgo, Thunder's Decree

    Zurgo, Thunder's Decree

    The deck's strategy is centered around the commander's Mobilize ability. It uses cards like Hero of Bladehold to create numerous tokens, which are then used to launch powerful attacks.

  • Zurgo Stormrender

    Zurgo Stormrender

    This deck focuses on controlling the board state, using cards like Necromancy to resurrect powerful creatures and Essence Requary to manipulate the battlefield. It also uses lifegain mechanics to maintain a high life total.

Gameplay Insights

  • 1

    Max's early cast of Smothering Tithe set him up with a solid ramp strategy, allowing him to cast high-cost cards earlier in the game.

  • 2

    Will's tactical use of Elspath Storm Slayer to eliminate Ellishnorn was a game-changing moment, shifting the balance of power.

  • 3

    Arj's Necromancy play brought back Ellishnorn, creating a new challenge for the other players and demonstrating the importance of graveyard manipulation.

  • 4

    Max's combination of Rabble Rousing, Nariv, Anointed Procession, and Divine Visitation resulted in a formidable army of 4/4 Angel tokens, showcasing the power of synergy between cards.

  • 5

    Will's cast of Brazen Canonade was a decisive move, dealing damage to his opponents and setting the stage for a dramatic endgame.

Notable Cards

  • Smothering Tithe

    Smothering Tithe

  • Anointed Procession

    Anointed Procession

  • Necromancy

    Necromancy

  • Rabble Rousing

    Rabble Rousing

Summary

The game begins with each player deploying their resources and casting their commanders. Max takes an early lead by casting Smothering Tithe on the second turn, setting up a solid ramp strategy. He later compounds this advantage by casting Anointed Procession and Ellishnorn, severely hampering Matu and Will's decks. However, the game's tide turns when Will cleverly uses Elspath Storm Slayer to eliminate Ellishnorn. Arj capitalizes on this by casting Necromancy, bringing back Ellishnorn and causing a new problem for the table. Despite these challenges, Max manages to rebound, casting Rabble Rousing and Nariv, which, combined with Anointed Procession and Divine Visitation, results in multiple 4/4 Angel tokens. The game concludes in a spectacular showdown where Will casts Brazen Canonade, dealing damage to his opponents and setting the stage for a dramatic finish.

Description

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Decklists available on Moxfield (Moxfield.com): Neriv, Heart of the Storm: moxfield.com/decks/3jxQeBekTUG4YwxB-aQi5g Neriv, Crackling Vanguard: moxfield.com/decks/pXf5yuSmUEyvRyKafNctqg Zurgo Stormrender: moxfield.com/decks/mJr4lVT7F0WywjR-MBF4DA Zurgo, Thunder’s Decree: moxfield.com/decks/2DorGF2MvUu3P0tS5qM9_A

►This game was filmed in my studio space!