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Aerith, Barreth, and Jereth – Final Fantasy Precons || Elder Dragon Social Club

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Yuna, Grand Summoner

    Yuna, Grand Summoner

    Ramp mana aggressively and enhance creatures with additional +1/+1 counters, growing a large formidable board presence while triggering value from permanents dying to further buff creatures.

  • Terra, Herald of Hope

    Terra, Herald of Hope

    Utilize graveyard recursion to bring back small creatures, gain flying through trance ability, and apply pressure with resilient threats that can repeatedly return to the battlefield.

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

    Equip Cloud with multiple equipment to maximize card draw on attack and create treasure tokens, accelerating mana and fueling further aggressive plays.

  • Y'shtola, Night's Blessed

    Y'shtola, Night's Blessed

    Draw cards by dealing damage to players and casting impactful noncreature spells, triggering life gain and damage to opponents to maintain control and board presence.

Gameplay Insights

  • 1

    Yuna's ability to generate +1/+1 counters when other permanents with counters die creates a snowball effect that can dominate the late game.

  • 2

    Terra's graveyard recursion helps maintain board presence and pressure, especially by returning small creatures with power three or less tapped to the battlefield.

  • 3

    Cloud's interaction with equipment triggers massive card draw, allowing for explosive turns and treasure token generation to ramp mana.

  • 4

    Y'shtola leverages damage triggers and noncreature spells to draw cards and gain life, balancing offense and defense effectively.

  • 5

    Playing Tataru early provides card draw and treasure token generation, accelerating mana development and resource advantage.

  • 6

    The synergy between attacking with equipped creatures and drawing cards encourages aggressive board development and value generation.

Notable Cards

  • Yuna, Grand Summoner // Yuna, Grand Summoner

    Yuna, Grand Summoner // Yuna, Grand Summoner

  • Terra, Herald of Hope

    Terra, Herald of Hope

  • Cloud, Ex-SOLDIER // Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER // Cloud, Ex-SOLDIER

  • Y'shtola, Night's Blessed

    Y'shtola, Night's Blessed

  • Path of Ancestry

    Path of Ancestry

  • Mossfire Valley

    Mossfire Valley

Summary

The game begins with players introducing their Final Fantasy-themed preconstructed decks, each led by a unique commander that reflects their favorite Final Fantasy installment. Yuna, Grand Summoner focuses on ramping mana and growing herself through counters, Terra, Herald of Hope emphasizes recursion and flying threats, Cloud, Ex-SOLDIER leverages equipment synergies and card draw for value, and Y'shtola, Night's Blessed capitalizes on dealing damage through spells and drawing cards. Early turns include setting up mana bases and deploying utility creatures like Tataru to generate card advantage and treasures. As the game progresses, players start to develop their board states, with Terra utilizing graveyard recursion to bring back small creatures, Y'shtola aiming to trigger damage and life gain combos, and Cloud drawing cards through aggressive equipment attachments. Yuna remains a potent threat by consistently growing larger through +1/+1 counters and leveraging graveyard interactions. The key turning points revolve around maximizing each commander's strengths: Terra's ability to return creatures from the graveyard, Cloud's explosive card draw and treasure generation, and Y'shtola's incremental damage and life gain from noncreature spells. The game likely culminates in one of these commanders overwhelming the others through sustained board presence and card advantage.

Description

It’s Final Fantasy! Graham, Kathleen, Nelson, and Ben are here to represent their favourite FF games as Sakaguchi intended, in turn-based combat.

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