Deck Strategies
Sidar Kondo of Jamuraa / Thrasios, Triton Hero
Ramp and control focused deck using efficient creatures and spells to control the board, leveraging Sidar’s ability to make smaller creatures more threatening and Thrasios’s ramp and card advantage to outpace opponents.
Tymna the Weaver / Tana, the Bloodsower
Aggressive token generator and anthem deck that produces many creatures to attack all opponents, drawing cards from dealing damage and growing the board state to overwhelm opponents.
Ravos, Soultender / Vial Smasher the Fierce
Damage and recursion focused deck that uses Vial Smasher’s triggered damage on casting spells combined with Ravos’s creature recursion to maintain pressure and value, casting X spells and evoke creatures to maximize impact.
Ludevic, Necro-Alchemist / Kraum, Ludevic's Opus
Experimental mill and combo deck with a flavor-centric theme using cards like Laboratory Maniac and Test Subject to find alternate win conditions, leveraging card draw and spell casting to fuel combos.
Gameplay Insights
- 1
Solar Tide was used as a selective board wipe to clear creatures based on their power, allowing a player to destroy all creatures with power three or greater while sparing their own smaller creatures, shifting board presence significantly.
- 2
Sidar Kondo’s static ability prevented opponents from blocking creatures with power two or less unless they had flying or reach, providing effective evasion for low-power creatures and enabling aggressive attacks.
- 3
Vial Smasher’s damage trigger on casting the first spell each turn created continuous random damage that pressured opponents and synergized well with Ravos’s recursion for sustained threats.
- 4
The token-heavy deck leveraged anthem effects like Beastmaster's Ascension and Cathar's Crusade to rapidly increase the power of many small creatures, capitalizing on the wide board to apply pressure to all opponents simultaneously.
- 5
Ludevic’s deck attempted to mill and combo out using Laboratory Maniac and Test Subject, focusing on drawing and casting spells repeatedly to win through alternate means rather than combat damage.
Notable Cards
Wild Pair
Solar Tide
Silklash Spider
Shriekmaw
Decree of Justice
Panharmonicon
Laboratory Maniac
Queen Marchesa
Summary
The four-player Commander game featured partners sets including Sidar Kondo of Jamuraa paired with Thrasios, Triton Hero; Tymna the Weaver paired with Tana, the Bloodsower; Ravos, Soultender paired with Vial Smasher the Fierce; and Ludevic, Necro-Alchemist paired with Kraum, Ludevic's Opus. Early game focus was on developing board presence and establishing key synergies. The Tymna/Tana deck aimed to generate a large number of tokens and leverage card draw from dealing damage to multiple opponents, focusing on token swarm strategies with powerful anthem effects. The Sidar/Thrasios deck centered on ramp and controlling the board with powerful creatures and utility spells, making use of unique effects like Silklash Spider and Sweet cards like Wild Pair to maximize creature value and control the flow of combat. Ravos/Vial Smasher combined aggressive damage output from Vial Smasher’s random damage trigger with recursion from Ravos, enabling multiple value plays with creatures and spells. Ludevic/Kraum’s deck leaned heavily into experimentation with flavor-themed cards, mill, and combo potential using cards like Laboratory Maniac and Test Subject for alternate win conditions. The interplay between board wipes like Solar Tide and selective creature control set key turning points, with careful management of creature power and abilities influencing combat dynamics. Ultimately, the game revolved around leveraging each partner pairing’s strengths—token generation, recursion, ramp/control, and combo—to outvalue and outlast opponents in a dynamic multiplayer environment.