Commander VS S20E1: Masumaro VS Soramaro VS Kiyomaro VS Adamaro | EDH thumbnail Blurred backdrop thumbnail
SCG Commander profile icon

Commander VS S20E1: Masumaro VS Soramaro VS Kiyomaro VS Adamaro | EDH

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Adamaro, First to Desire

    Adamaro, First to Desire

    Focuses on dealing direct damage to opponents based on the number of cards in their hands. Uses continuous card draw mechanics to ensure opponents' hands are full, maximizing damage output.

  • Kiyomaro, First to Stand

    Kiyomaro, First to Stand

    Aims to maintain a full hand to capitalize on Kiyomaro's abilities. Uses card draw and ramp strategies to gain an advantage, while manipulating life totals for added security.

  • Soramaro, First to Dream

    Soramaro, First to Dream

    Soramaro's strategy revolves around hand size manipulation and bouncing lands back to hand to draw cards. The deck also uses control elements to maintain a strong board presence.

  • Masumaro, First to Live

    Masumaro, First to Live

    Masumaro's deck is a combination of a hand deck and a ramp deck. It aims to have a lot of cards in hand while also casting those cards. A key part of the strategy is to use Masumaro's power and toughness, which are equal to twice the number of cards in hand.

Gameplay Insights

  • 1

    The decision to equip a commander with a powerful artifact significantly strengthened that player's board presence.

  • 2

    The use of a board wipe at a crucial moment disrupted opponents' strategies and shifted the game's tempo.

  • 3

    Players had to continuously adapt their strategies due to the ever-changing game state, highlighting the importance of flexibility in Commander.

Notable Cards

  • Iron Maiden

    Iron Maiden

  • Temple Bell

    Temple Bell

  • Vicious Shadows

    Vicious Shadows

  • Smothering Tithe

    Smothering Tithe

  • Molten Psyche

    Molten Psyche

Gameplay Summary

In this gameplay, each player chose a commander that revolved around hand size manipulation and aimed to utilize that to their advantage.

Strategies ranged from aggressive approaches with high-damage creatures to controlling the game through card draw and clever use of effects.

A key turning point in the game was when one player managed to equip a commander with a powerful artifact, significantly strengthening their board presence.

Another crucial moment was when a player used a board wipe, disrupting opponents' strategies and dramatically shifting the game's tempo.

Despite these setbacks, the players continued to adapt their strategies, leading to a game full of clever maneuvers and unexpected twists.

Watch on YouTube