errant & giada vs Shalai & hallar vs Thrasios & Rograkh vs Tymna and Thrasios cEDH Gameplay thumbnail Blurred backdrop thumbnail
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errant & giada vs Shalai & hallar vs Thrasios & Rograkh vs Tymna and Thrasios cEDH Gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Errant and Giada

    Errant and Giada

    A blue-white flash and flying tribal deck focusing on disruption and control creatures, with finishers like Approach of the Second Sun and Walking Ballista. The deck struggles with consistent win conditions but aims to out-tempo opponents through flash synergy and tribal hate.

  • Shalai and Hallar

    Shalai and Hallar

    A Naya midrange semi-stax deck that slows down the board while establishing one-card combos using utility creatures like Mikaeus, the Unhallowed. It focuses on controlling the pace of the game and locking opponents out of plays.

  • Thrasios and Tymna

    A classic cEDH deck leveraging card advantage engines, fast mana accelerants, and combo finishers such as Walking Ballista combined with Devoted Druid or other mana sources to quickly generate infinite mana and close out the game.

  • Thrasios and Rograkh

    A Temur turbo combo deck that focuses on rapid mana generation and casting powerful spells early to establish board dominance and execute combos swiftly, applying pressure before opponents can stabilize.

Gameplay Insights

  • 1

    Playing Drannith Magistrate early to shut down polymorph and other combo lines was a pivotal stax play that disrupted opponents' strategies.

  • 2

    The use of Heliod, Sun-Crowned synergized well with lifegain triggers and Walking Ballista to create a resilient board state and potential combo finish.

  • 3

    Choosing to cast mana accelerants such as Arcane Signet and Mox Diamond early allowed for a smooth ramp into key spells and commanders, maintaining tempo.

  • 4

    Preordain and Lotus Petal were crucial for filtering draws and accelerating plays, enabling players to set up combos or protective counters efficiently.

  • 5

    Players balanced greed with caution, sometimes holding back on casting their commander or key spells in order to respond to opponents’ threats or stax effects.

Notable Cards

  • Walking Ballista

    Walking Ballista

  • Approach of the Second Sun

    Approach of the Second Sun

  • Mikaeus, the Unhallowed

    Mikaeus, the Unhallowed

  • Heliod, Sun-Crowned

    Heliod, Sun-Crowned

  • Drannith Magistrate

    Drannith Magistrate

  • Arcane Signet

    Arcane Signet

  • Mox Diamond

    Mox Diamond

  • Birds of Paradise

    Birds of Paradise

  • Lotus Petal

    Lotus Petal

  • Preordain

    Preordain

Gameplay Summary

The game features four players piloting powerful and diverse cEDH decks, each attempting to leverage their unique strengths.

Early turns focus on ramping mana and establishing board presence, with players casting key mana accelerants like Arcane Signet, Mox Diamond, and Birds of Paradise.

Errant and Giada’s deck showcases a flash and flying tribal control approach but lacks a robust win condition, relying on disruption and a few combo finishers like Approach of the Second Sun and Walking Ballista.

Meanwhile, the Shalai and Hallar deck adopts a Naya midrange semi-stax strategy, aiming to lock down opponents and assemble one-card combos with value engines like Mikaeus, the Unhallowed.

The Thrasios and Tymna deck uses a more traditional cEDH style, combining card advantage and efficient finishers including Walking Ballista for combos involving Devoted Druid or other mana generators.

Rograkh and Thrasios bring a Temur turbo combo strategy focusing on fast mana and powerful spells to overwhelm opponents quickly. Early plays see a lot of interaction with mana fixing, artifact ramp, and protective creatures like Drannith Magistrate to slow down combo lines.

The players carefully sequence spells to maintain tempo and disrupt opponents' plans, with key moments including the casting of Heliod, Sun-Crowned to enable lifegain synergies and the use of pre-ordain and Lotus Petal for card selection and acceleration.

The game appears balanced with no player immediately securing a dominant position, highlighting the intricate interplay of stax elements, combo threats, and control tools.

The eventual win condition likely revolves around assembling a clean combo or leveraging value engines supported by stax effects to lock the game down and finish opponents efficiently.

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