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Dominaria United | Commander Clash S13 E08

MTGGoldfish Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Rosnakht, Heir of Rohgahh

    Rosnakht, Heir of Rohgahh

    Go-wide Kobold tribal with a focus on creating numerous zero-one tokens through heroic triggers and spell casting, leveraging swarm tactics to overwhelm opponents.

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

    A sacrifice and value engine deck that draws cards whenever permanents are sacrificed, aiming to control the board and generate card advantage while enabling synergies with other players’ sacrifices.

  • Balmor, Battlemage Captain

    Balmor, Battlemage Captain

    Aggressive go-wide token strategy that generates numerous tokens by casting many spells, then attacking with a wide board to apply pressure quickly.

  • Ratadrabik of Urborg

    Ratadrabik of Urborg

    Legend tribal deck that creates token copies of legendary creatures when they die, focusing on value from sacrifice and recursion synergies to flood the board with powerful copies.

Gameplay Insights

  • 1

    Richard's early use of heroic triggers combined with equipment like Paradise Mantle allowed the Kobold tokens to attack with haste, creating immediate board presence.

  • 2

    Doug’s Ratadrabik synergized well with Braids’ sacrifice outlets, enabling multiple token copies of legendary creatures and maximizing value from the sacrifice triggers.

  • 3

    Braids’ card draw engine capitalized on opponents sacrificing creatures, turning the frequent token deaths into card advantage and life drain potential with cards like Exquisite Blood.

  • 4

    The absence of green in all decks led to a mana base reliant on artifact ramp, which influenced early game pacing and strategic decisions around resource availability.

  • 5

    The early game development suggested a potential for board wipes or mass sacrifice interactions, especially given the wide boards and multiple token producers in play.

Notable Cards

  • Rosnakht, Heir of Rohgahh

    Rosnakht, Heir of Rohgahh

  • Balmor, Battlemage Captain

    Balmor, Battlemage Captain

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

  • Ratadrabik of Urborg

    Ratadrabik of Urborg

  • Paradise Mantle

    Paradise Mantle

  • Exquisite Blood

    Exquisite Blood

  • Arcane Signet

    Arcane Signet

  • Coalition Relic

    Coalition Relic

  • Skullclamp

    Skullclamp

Gameplay Summary

The game began with all four players ramping mana and establishing their board states, reflecting a typical early Commander pace.

Richard on Rosnakht, Heir of Rohgahh focused on generating a wide swarm of zero-one Kobold tokens through repeated spells and heroic triggers.

Phil on Braids, Arisen Nightmare took a more control-oriented and card draw approach, leveraging sacrifice synergies.

Nina piloted Balmor, Battlemage Captain with an aggressive, go-wide token strategy aimed at overwhelming opponents, while Doug on Ratadrabik of Urborg aimed to maximize value from legendary creatures dying by creating token copies. Key moments included Richard successfully assembling a small army of Kobolds with haste from combat tricks and equipment, creating early pressure.

Doug's Ratadrabik started producing multiple legendary tokens, synergizing well with Braids' willingness to sacrifice permanents.

The board state grew tense with multiple artifact mana rocks and token producers, setting the stage for potential board wipes or mass sacrifice plays.

Braids' ability to draw cards on opponents’ sacrifices and the presence of life drain elements like Exquisite Blood indicated possible incremental advantage strategies.

The game showcased an interplay of go-wide token swarms, sacrifice outlets, and value engine combos but remained balanced and dynamic in the early to mid game.

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