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Travis Won't Run SOL RING in This Deck! ft. Damian | GtG #2

Garage The Gathering


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Ezio Auditore da Firenze

    Ezio Auditore da Firenze

    Utilizes combat damage triggers to reduce the cost of assassin spells, enabling rapid deployment of efficient threats and control through assassin synergy.

  • Wolverine, Best There Is

    Wolverine, Best There Is

    Builds a board with creatures that grow through counters and generate value by producing tokens and enhancing other creatures, focusing on midrange board dominance.

  • Rendmaw, Creaking Nest

    Rendmaw, Creaking Nest

    Aims to generate numerous bird tokens and leverage tribal synergies to outpace opponents with a wide board presence.

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

    Emphasizes legendary creature tribal, giving creatures multiple keywords and creating a resilient and versatile army to win through overwhelming combat damage and value generation.

Gameplay Insights

  • 1

    Ezio’s ability to cast assassin spells for reduced mana after dealing combat damage allowed for efficient board development despite the absence of typical ramp cards like Sol Ring or Arcane Signet.

  • 2

    Wolverine’s use of creatures that place counters and create tokens each turn helped maintain pressure and board presence while deterring early aggression.

  • 3

    Dihada’s focus on legendary tribal and keyword distribution created a resilient board state that was difficult to remove effectively, emphasizing attrition over flashy combos.

  • 4

    The game pace was intentionally slow to medium, with players prioritizing board development and positioning over immediate aggression, setting up for impactful midgame plays.

  • 5

    The exclusion of traditional ramp cards in Ezio’s deck pushed the player to rely heavily on incremental value and synergy from assassins rather than explosive starts.

Notable Cards

  • Warden of the Grove

    Warden of the Grove

  • Arcane Signet

    Arcane Signet

  • Nurturing Peatland

    Nurturing Peatland

  • Petty Larceny

    Petty Larceny

Gameplay Summary

The game started with players establishing their mana bases and early board presence, with each commander showing their unique strengths.

Ezio Auditore da Firenze focused on leveraging his ability to reduce the cost of assassin spells after dealing combat damage, quickly deploying threats like Basim, Master Assassin to boost his assassin creatures.

Wolverine, Best There Is, developed a growing board with creatures like Warden of the Grove and Basilisk Caller, emphasizing counters and value from creature entries, aiming for a resilient midrange strategy.

Rendmaw, Creaking Nest contributed a tribal bird theme, aiming to flood the board and potentially overwhelm opponents through sheer numbers and synergy.

Dihada, Binder of Wills played a legendary creature tribal deck, spreading multiple keywords such as vigilance and lifelink across her creatures to create a powerful, hard-to-remove army and win through attrition and combat damage.

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