Vampire Bears who Destroy Artifacts Commander Gameplay EDH Edgar Markov v Yawgmoth v Wilson v Urza thumbnail Blurred backdrop thumbnail
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Vampire Bears who Destroy Artifacts Commander Gameplay EDH Edgar Markov v Yawgmoth v Wilson v Urza

The Mana Dorks


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Wilson, Refined Grizzly

    Wilson, Refined Grizzly

    An aggressive, low-cost commander that excels with equipment and auras, gaining double strike and trample to deal massive combat damage quickly and finish opponents with commander damage.

  • Edgar Markov

    Edgar Markov

    A vampire tribal deck that creates tokens on casting vampire spells, aiming to overwhelm opponents by going wide with an army boosted by anthem effects and draining life through combat damage.

  • Yawgmoth, Thran Physician

    Yawgmoth, Thran Physician

    An aristocrat-style deck focusing on sacrificing creatures to draw cards, placing -1/-1 counters on opponents’ creatures, and slowly draining opponents’ life totals through attrition and card advantage.

  • Urza, Chief Artificer

    Urza, Chief Artificer

    An artifact-centric deck that plays artifact creatures, buffs them, and uses synergy to create token copies and grant evasive abilities, aiming to win through overwhelming artifact board presence.

Gameplay Insights

  • 1

    Ryan’s use of Skeleton Key combined with Flaming Fist background to give Wilson double strike and lifelink was pivotal in applying early commander damage and gaining life.

  • 2

    Justin’s use of Invasion of Gobokan to exile a key card from Juan’s hand slowed down Yawgmoth’s ability to respond effectively.

  • 3

    Juan’s casting of Shieldred, the Apocalypse punished opponents for drawing cards, creating a taxing environment and balancing his lower board presence.

  • 4

    Hunter’s artifact buffing and token creation with Urza maintained a steady board presence despite aggressive attacks from other players.

  • 5

    The interaction of anthem effects and token generation on Justin’s side allowed his vampire army to scale quickly and challenge aggressive commanders.

Notable Cards

  • Wilson, Refined Grizzly

    Wilson, Refined Grizzly

  • Skeleton Key

    Skeleton Key

  • Flaming Fist

    Flaming Fist

  • Edgar Markov

    Edgar Markov

  • Vampire of the Dire Moon

    Vampire of the Dire Moon

  • Vampire Socialite

    Vampire Socialite

  • Urza, Chief Artificer

    Urza, Chief Artificer

Gameplay Summary

The game began with players establishing their board states carefully, with Ryan (Wilson, Refined Grizzly) quickly setting up an aggressive equipment-based strategy to maximize his Commander's combat effectiveness.

Justin (Edgar Markov) focused on assembling a vampire tribal army, leveraging low-cost vampires and Edgar's Eminence ability to flood the battlefield with tokens and boost their power.

Juan (Yawgmoth, Thran Physician) employed an aristocrat strategy, playing creatures and sacrificing them for card draw and -1/-1 counters to weaken opponents’ creatures and gain incremental advantage.

Hunter (Urza, Chief Artificer) prioritized artifact synergy, deploying artifact lands and creatures, buffing them, and aiming to overwhelm opponents with a large artifact army. A key turning point occurred when Ryan equipped his Commander with Skeleton Key and Flaming Fist background, granting double strike, vigilance, reach, trample, and lifelink, allowing him to deal significant commander damage and gain life, putting pressure on Justin's vampire board.

Justin responded by casting invasion of Gobokan to exile cards from Juan's hand and generate additional tokens, further powering his vampire horde with anthem effects from cards like Vampire Socialite and Valdarian Epicure.

Juan utilized Shieldred, the Apocalypse to punish opponents for drawing cards and sustain his life total, while Hunter developed his artifact army steadily. The interaction of powerful combat buffs, lifelink, and token generation created dynamic combat phases where Ryan and Justin pushed damage effectively, but Juan's attrition plan and Hunter's artifact resilience kept the game balanced.

The game showcased aggressive tribal combat, artifact synergy, and resource denial elements, with the players jockeying for control through incremental advantages and damage.

The win condition appeared to revolve around lethal commander damage from Wilson or overwhelming vampire swarm damage from Edgar, balanced against Yawgmoth's grind and Urza's artifact board presence.

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