This Commander Game Turned Into a Complete Disasterโ€ฆ ๐Ÿ˜ฑ | MTG Commander Gameplay | Ep 223 thumbnail Blurred backdrop thumbnail

This Commander Game Turned Into a Complete Disasterโ€ฆ ๐Ÿ˜ฑ | MTG Commander Gameplay | Ep 223

Elder Dragon Hijinks profile icon
Elder Dragon Hijinks 235 EDH Gameplay videos

โˆ™

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Atraxa, Praetors' Voice

    Atraxa, Praetors' Voice

    Focuses on proliferating counters and leveraging powerful creatures to build a resilient board state, aiming to win through incremental advantage and synergy.

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    Utilizes a variety of enter-the-battlefield triggers and token production to overwhelm opponents, combined with proliferate effects to enhance board presence.

  • Wernog, Rider's Chaplain Bjorna, Nightfall Alchemist

    Wernog, Rider's Chaplain & Bjorna, Nightfall Alchemist

    Partners focused on generating clues, pinging creatures, and causing incremental damage to opponents, aiming for slow attrition and card advantage.

  • Saskia the Unyielding

    Saskia the Unyielding

    Aggressive combat strategy that deals damage to multiple opponents selectively to maximize damage output and force opponents into difficult defensive positions.

Gameplay Insights

  • 1

    A board wipe was cast without an immediate follow-up win condition, creating a moment of uncertainty and forcing players to adapt quickly to a cleared board.

  • 2

    The Wernog and Bjorna partnership leveraged their clue generation ability to slowly build card advantage and pressure opponents with incremental life loss.

  • 3

    Saskiaโ€™s strategy to selectively attack and bypass blockers to maximize opponent damage created tension and forced defensive plays.

  • 4

    Atraxa Grand Unifierโ€™s synergy with enter-the-battlefield triggers and token generation was enhanced by cards like Panharmonicon and Yarok, amplifying value from each play.

  • 5

    Players used non-combat interactions, including pinging and clues, to maintain pressure and control despite the chaotic board state.

Notable Cards

  • Bjorna, Nightfall Alchemist

    Bjorna, Nightfall Alchemist

  • Herald's Horn

    Herald's Horn

  • Arcane Signet

    Arcane Signet

  • Coiling Oracle

    Coiling Oracle

  • Panharmonicon

    Panharmonicon

  • Yarok, the Desecrated

    Yarok, the Desecrated

  • Three Visits

    Three Visits

Gameplay Summary

The Commander game featured a dynamic interaction among five players piloting diverse four-color decks, including two Atraxa variants, Wernog and Bjorna partners focused on clues and incremental damage, and an aggressive Saskia deck.

Early turns established board presence through mana ramp and utility creatures, with players leveraging clues and ping effects to chip away at opponents.

A pivotal moment occurred when one player executed a board wipe without an immediate win condition, dramatically shifting the board state and tempo.

This forced players to recalibrate their strategies amid the chaos.

Despite the disruption, the Atraxa decks aimed to capitalize on proliferate and value engines, while the Saskia deck sought to pressure opponents with focused combat damage.

The Wernog/Bjorna partnership utilized token generation and clue synergies to grind out advantage.

The game evolved into a tense balance of attrition and positioning, culminating in a high-stakes late game where multiple players jockeyed for control and lethal opportunities.

Ultimately, the gameโ€™s complexity and shifting alliances underscored the unpredictability and strategic depth of Commander multiplayer games.

Watch on YouTube