Deck Strategies
Jeska, Thrice Reborn
Utilizes Jeska's damage-dealing ability combined with infinite mana combos to repeatedly deal lethal damage to opponents. Focuses on generating vast amounts of mana and drawing cards to assemble combo pieces quickly.
Ishai, Ojutai Dragonspeaker
A build-around commander that grows larger with opponents casting spells, paired with card draw engines to maintain board presence and pressure.
Kinnan, Bonder Prodigy
Leverages mana acceleration and ramp to quickly cast powerful spells and combos, often supported by artifact synergies.
Godo, Bandit Warlord
Aggressive equipment synergy deck focused on quickly equipping Godo and using extra combat steps or damage doublers to close out games.
Jegantha, the Wellspring
A ramp-centric deck that uses Jegantha's ability to generate mana and draw cards, enabling explosive plays and combos.
Codie, Vociferous Codex
A spell-focused deck that uses Codie's abilities to cast multiple spells per turn, leveraging tutors and mana acceleration to assemble combos.
Ikra Shidiqi, the Usurper
A political lifegain commander that punishes players attacking the pilot by dealing damage equal to gained life, often combined with control and resource denial.
Bruse Tarl, Boorish Herder
Aggressive combat-focused deck leveraging double strike and combat damage synergies to pressure opponents quickly.
Dargo, the Shipwrecker
A red-based aggressive deck focusing on disruption and combat damage to maintain board control and close games swiftly.
Gameplay Insights
- 1
Playing turn one Trinisphere in a multiplayer cEDH game can backfire by enabling opponents to leverage card draw engines like Ristic Study to gain massive resource advantage.
- 2
The use of Underworld Breach combined with mana artifacts and recursion spells allowed setting up an infinite mana loop to repeatedly trigger Jeska's damage ability.
- 3
Veil of Summer was timed perfectly after opponents' counterspells, protecting a major Windfall play that refilled hands and enabled further combo assembly.
- 4
Players used interaction such as Force of Vigor and Chain of Vapor to disrupt artifact-based combos, showing the importance of artifact hate in this meta.
- 5
Despite heavy disruption, the player piloting Jeska was able to leverage card draw and recursion to recover and execute an infinite damage combo, highlighting the resilience of combo decks in cEDH.
- 6
Multiple players drawing large amounts of cards (up to 13 cards each) created a resource-rich environment, but the player with the infinite combo still outpaced others in closing the game.
Notable Cards
Trinisphere
Underworld Breach
Manic Vandal
Jeska, Thrice Reborn
Manifold Key
Windfall
Veil of Summer
Force of Vigor
Fierce Guardianship
Phantasmal Image
Summary
The first game featured a high-powered cEDH multiplayer match where players piloted aggressive and combo-oriented decks. Early on, a turn one Trinisphere was played, intending to slow down the game, but the draw advantage from Ristic Study on turn two helped one player rapidly build resources. Key plays involved casting powerful mana dorks and combo enablers like Underworld Breach, Darksteel Extortionist, and Manic Vandal. The game climaxed when a player assembled an infinite mana combo using Baron Master Wizard and Dioxide, generating enough repeated damage with Jeska's ability to conclusively end the game. The large card draws and resource flooding allowed players to respond to threats but ultimately favored the player with the infinite damage combo.