Deck & Commander Strategies

Terra, Magical Adept
A five-color goodstuff deck utilizing powerful spells and recursion to assemble a food chain combo or leverage Underworld Breach and Necropotence for card advantage and combo finishes.

Glarb, Calamity's Augur
A control-surveil deck that plays high-cost spells from the top of the library, uses surveil to filter draws, and gains incremental advantage through card selection and disruption.

Shadow the Hedgehog
An aggressive RUG deck focused on early pressure with creatures like Ragavan and artifact synergies such as Grinding Station to generate value and create combo lines.

Sisay, Weatherlight Captain
A five-color legendary toolbox deck that uses creatures like Elves of Deep Shadow and Gilded Drake for control, disruption, and value, aiming to assemble powerful legendary synergies.
Gameplay Insights
- 1
Mike's use of Abrupt Decay to remove Derevy was a critical disruption to Sisay's ramp and activation potential.
- 2
Dylan's milling of Gloom Shrier with Terra allowed for recursion of permanents and mana acceleration, demonstrating the deck's resilience.
- 3
Shadow's pilot attempted early aggression with Ragavan and artifact synergies but was slowed by targeted removal and counterspells.
- 4
Players were cautious about letting Sisay untap with her commander, indicating the significance of her activated abilities in controlling the game.
- 5
The interaction around Grinding Station in exile showed the importance of understanding card zones and timing when planning combos.
- 6
Surveilling with Glarb enabled precise deck manipulation, allowing better control over draws and responses to opponents' plays.
Notable Cards
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Underworld Breach
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Necropotence
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Food Chain
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Gilded Drake
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Ragavan, Nimble Pilferer
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Grinding Station
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Mox Amber
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Abrupt Decay
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Elvish Spirit Guide
Gameplay Summary
The game began with a typical slow setup phase where players deployed mana sources and low-cost creatures to establish board presence.
Dylan, playing Terra, focused on a five-color goodstuff strategy incorporating value cards like Underworld Breach and Necropotence, aiming to leverage powerful spells and a food chain combo.
Mike piloted Glarb, Calamity's Augur, a deck centered on controlling the game through surveilling and playing high-cost spells from the top of the library, maintaining card advantage and disrupting opponents.
Shadow the Hedgehog's pilot played a RUG (red, blue, green) deck with aggressive early plays like Ragavan and utilized artifact synergies such as Grinding Station to generate value and combo potential.
Sisay's player aimed to assemble a five-color legendary toolbox, using creatures like Elves of Deep Shadow and Gilded Drake for control and value. Key turning points included Mike's timely Abrupt Decay to remove Derevy, which helped slow down Sisay's development.
Dylan utilized Terra to mill a Gloom Shrier, recovering permanents and ramping mana with Mox Amber, showcasing the deck's resilience and recursion capabilities.
Shadow's pilot attempted to pressure opponents with Ragavan and artifacts but faced early disruption.
Throughout the game, players carefully navigated interaction windows to prevent opponents from executing their combos, such as countering Sisay's attempts to activate her ability and removing key creatures.
The game featured a tension-filled interaction phase where players tried to maintain tempo and card advantage while watching out for potential combos, like food chain and Grinding Station synergies, which posed lethal threats if allowed to develop.








































