Deck Strategies
Aesi, Tyrant of Gyre Strait
This deck aims to ramp quickly and take advantage of Aesi’s ability to play additional lands and draw cards. It runs numerous land acceleration cards to maximize Aesi's abilities. The win condition seems to be generating massive value through landfall triggers and overwhelming the opponents with large creatures or tokens.
Karlov of the Ghost Council
The Karlov deck likely aims to control the board state and incrementally gain advantage through life gain mechanics. With cards like Drannith Magistrate, it can limit the plays available to opponents. Its win condition likely involves leveraging Karlov's ability to grow in power with life gain and remove problematic creatures.
Alela, Artful Provocateur
This deck aims to create a lot of faerie tokens with Alela and other artifact and enchantment spells. It likely leverages these tokens for both offense and defense, while gaining incremental advantage through Alela's card draw ability.
Thrasios, Triton Hero and Krark, the Thumbless
This deck aims to storm off with multiple copies of instants and sorceries, amplified by Krark's ability to duplicate spells and Thrasios's ability to draw cards and ramp. Its win condition likely involves generating a massive storm count and using a big finisher, such as a high-value Temporal Fissure.
Gameplay Insights
- 1
The Aesi player's first turn ramp set a fast pace for the game, putting pressure on the other players to respond quickly.
- 2
The Karlov player's Drannith Magistrate was a crucial defensive piece, limiting the plays of the other players until it was dealt with.
- 3
The Krark/Thrasios player's use of Croc's Thumb shows a key part of their storm strategy, aiming to duplicate spells for added value.
- 4
The Aesi player's use of Finale of Devastation to fetch Tireless Provisioner demonstrated a strong synergy with their landfall strategy.
Notable Cards
Mana Crypt
Arcane Signet
Drannith Magistrate
Aesi, Tyrant of Gyre Strait
Finale of Devastation
Tireless Provisioner
Summary
The game kicked off with a strong start from the Aesi player, who ramped significantly on the first turn with Mana Crypt, Arcane Signet, and Birds of Paradise. Meanwhile, the other players set up their boards with various pieces. The Karlov player established a defensive position with Drannith Magistrate, while the Krark/Thrasios player began setting up their storm strategy with Krark, the Thumbless and Croc's Thumb. The Alela player, on the other hand, played a slow game with Idol of Oblivion. As the game progressed, the Aesi player continued to ramp and draw cards with their commander, playing multiple lands each turn. They also dealt with the Drannith Magistrate, freeing up the players to cast spells from other zones. The game reached a turning point when the Aesi player cast Finale of Devastation for three, fetching Tireless Provisioner from their deck. This move, in combination with their multiple land drops each turn, set them up for significant token generation.