Deck Strategies
Edgar Markov
A vampire tribal deck that generates a wide board of vampire tokens whenever other vampires are cast, using tribal buffs and evasion to overwhelm opponents.
Wilhelt, the Rotcleaver
A zombie tribal deck focused on creating Decay zombies whenever zombies die, with sacrifice outlets and card draw engines to maintain pressure and resource advantage.
Millicent, Restless Revenant
A spirit tribal deck that leverages wide boards and graveyard interactions to generate value and maintain a persistent threat presence.
Lynde, Cheerful Tormentor
A curse-centric deck that draws cards by attaching and redistributing curses among opponents, using curses as resource engines and control elements.
Gameplay Insights
- 1
Lynde’s use of curses to repeatedly draw cards and manipulate opponents’ resources created a dynamic control element that influenced player decisions.
- 2
Wilhelt’s sacrifice and Decay mechanics allowed for consistent zombie token production and card filtering, synergizing well with graveyard recursion cards like Arch Ghoul of Frabin.
- 3
Edgar Markov’s vampire token generation provided a steady growing board presence that pressured opponents and encouraged blocking and removal responses.
- 4
The interaction between Unstoppable Slasher’s death and return mechanic combined with Arch Ghoul of Frabin’s zombie draw trigger created resilience and card advantage for the zombie deck.
- 5
Players strategically blocked key creatures to trigger death and recursion effects, demonstrating the importance of timing and tactical trades in tribal synergies.
Notable Cards
Curse of Opulence
Curse of the Restless Dead
Unstoppable Slasher
Hanged Executioner
Arcane Signet
Marble Diamond
Summary
The game features a thematic four-player matchup with Innistrad tribal commanders focusing on vampires, zombies, and spirits. Edgar Markov’s vampire tokens quickly populate the board, synergizing with other vampire tribal cards that boost and generate additional tokens. Wilhelt, the Rotcleaver’s zombie deck leverages death triggers and Decay creatures to maintain board presence and card draw, utilizing Sacrifice and reanimation effects to sustain pressure. Millicent, Restless Revenant’s spirit tribal deck aims to flood the board with spirits and capitalize on graveyard interactions, while Lynde, Cheerful Tormentor revolves around curses, drawing cards whenever curses are passed around or enter the graveyard, thus fueling her engine and enabling control elements. Early turns see the players establishing their mana bases and applying curses to opponents, particularly with Lynde’s ability to redistribute curses to manipulate the flow of card draw. The board state evolves with aggressive attacks, combat tricks, and strategic blocking, with creatures like Unstoppable Slasher and Arch Ghoul of Frabin providing resilience and card advantage. Key interactions involve Edgar Markov’s vampire tokens growing the swarm, Wilhelt’s zombies triggering additional card draw and board presence, and the recurring curses around Lynde to replenish her resources. The game’s momentum swings based on the strategic use of curses, creature deaths, and token generation, setting up for potential explosive turns fueled by tribal synergies and graveyard recursion.