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Bad Goyfs MagicCon Game 2 #badgoyfs #magiccon #mtgcommunity

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Bad Goyfs 18 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Disa the Restless

    Disa the Restless

    Focuses on generating golem tokens and applying aggressive pressure to opponents, aiming to overwhelm with creature tokens and combat damage.

  • Tymna the Weaver

    Tymna the Weaver

    A human tribal deck that leverages card draw from combat damage and builds board presence with synergistic humans.

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

    Employs land destruction and disruption to cripple opponents’ mana bases, often attacking nonbasic lands to gain advantage.

  • Jorn, God of Winter // Kaldring, the Rimestaff

    Jorn, God of Winter // Kaldring, the Rimestaff

    Utilizes snow-covered lands to enable powerful snow synergies and control elements, potentially locking down the board.

  • Longshot, Rebel Bowman

    Longshot, Rebel Bowman

    Focuses on human synergy and incremental damage output, supported by ramp and utility spells to maintain steady pressure.

Gameplay Insights

  • 1

    The early use of artifact ramp such as Mox Diamond and Mind Stone was crucial for accelerating mana development.

  • 2

    Land destruction by Dargo, the Shipwrecker significantly hindered opponents’ mana bases, particularly targeting nonbasic lands to disrupt colored mana availability.

  • 3

    The stax effect that prevented artifact activations created a strategic bottleneck, forcing players to pivot from artifact-dependent plays to alternative resources.

  • 4

    Players balanced aggression with resource denial, resulting in a slow buildup where combat damage and incremental advantages decided the flow rather than explosive combos.

  • 5

    Despite the presence of powerful cards like Gaea's Cradle and The One Ring, the game tempo was heavily influenced by interaction and disruption rather than straightforward ramp into big threats.

Notable Cards

  • Mox Diamond

    Mox Diamond

  • Anger

    Anger

  • Gaea's Cradle

    Gaea's Cradle

  • Mind Stone

    Mind Stone

  • Manifold Key

    Manifold Key

  • The One Ring

    The One Ring

Gameplay Summary

The game began with players deploying their commanders and setting up their mana bases, with a noticeable emphasis on artifact ramp and mana acceleration early on.

The player piloting Disa the Restless aimed to leverage golem tokens and aggressive board presence, while others focused on different strategies such as stax effects and snow-covered lands.

A key moment came when a player dropped a stax element that limited artifact activations, slowing down some of the artifact-heavy decks and forcing players to adapt their strategies.

Despite early ramping and attempts to establish board control, the game saw significant disruption from land destruction and targeted attacks, notably from Dargo, the Shipwrecker, who aggressively removed lands and stifled mana development.

This led to a tense board state where many players struggled to maintain resources, especially those reliant on nonbasic lands.

The game was defined by incremental pressure through combat and resource denial rather than explosive combos, with players vying for incremental advantage while managing their limited resources.

The match ended with a close contest over board presence and mana availability, showcasing the interplay between aggressive land destruction and strategic stax elements.

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