Deck Strategies
Shiko and Narset, Unified
Leverages casting multiple spells each turn to copy spells targeting permanents or players, generating value and tempo through spell duplication and card draw.
Felothar the Steadfast
Builds a defensive wall-based board presence with numerous creatures with defender, ramping mana and protecting itself while slowly accruing advantage.
Zurgo Stormrender
Focuses on aggressive token generation via the mobilize ability, creating attacking Warrior tokens each combat to pressure opponents and draw cards when tokens die.
Kotis, Sibsig Champion
Utilizes graveyard recursion by casting creatures from the graveyard through exiling cards, aiming to grow Kotis through counters and maintain steady board presence.
Gameplay Insights
- 1
Casting multiple spells per turn with Shiko and Narset to copy spells significantly increases board impact and card advantage.
- 2
Zurgo Stormrender’s mobilize ability generates attacking Warrior tokens each combat, providing both pressure and card draw when tokens die.
- 3
Kotis’s graveyard recursion requires careful management of cards to exile, balancing cost with repeated creature deployment and growth via counters.
- 4
Felothar’s wall-based defensive strategy slows the game down, leveraging defenders to ramp mana and maintain board stability.
- 5
Early ramping with mana artifacts and lands like Exotic Orchard and Sol Ring sets the stage for casting higher-cost spells quickly.
- 6
Using selfless Spirit proactively protects key creatures from board wipes, preserving board state and tempo.
Notable Cards
Shiko and Narset, Unified
Felothar the Steadfast
Zurgo Stormrender
Kotis, Sibsig Champion
Selfless Spirit
Boros Signet
Sol Ring
Exotic Orchard
Perilous Landscape
Sungrass Prairie
Axebane Guardian
Summary
The game began with each player choosing one of the Tarkir: Dragonstorm preconstructed decks, each led by a unique commander with distinct strategies. Early turns focused on ramping mana and setting up board presence. Ben, playing Shiko and Narset, Unified, took advantage of their ability to copy spells when casting multiple spells per turn, enabling strong tempo plays. Kathleen's Felothar deck emphasized building a wall-based defense with numerous defensive creatures, while James piloted Zurgo Stormrender's token-focused Mardu deck to generate attacking Warrior tokens and draw cards. Graham's Kotis, Sibsig Champion deck centered around graveyard recursion, casting creatures from the graveyard by exiling cards, aiming to grow Kotis and maintain board control through repeated graveyard interactions. As the game progressed, players developed their mana bases with lands like Exotic Orchard and ramp artifacts such as Boros Signet and Sol Ring, enabling powerful spells ahead of curve. Key plays included casting selfless Spirit for protection, triggering mobilize tokens from Zurgo, and utilizing Grizzly Salvage to fill the graveyard for Kotis. Combat engagements started with Zurgo attacking to leverage token creation and card draw, while Felothar focused on defense. The interaction between spell copying, token generation, and graveyard recursion created dynamic board states, with players vying to leverage their decks' synergies for advantage. The game showed a strong emphasis on the new mechanics and card synergies from the Dragonstorm precons, though the outcome was not fully revealed in the footage.