Deck & Commander Strategies

Shelob, Child of Ungoliant & Fynn, the Fangbearer
Golgari spider tribal focused on deploying a critical mass of spiders, utilizing graveyard recursion and reach to maintain board presence and control.

Zur, Eternal Schemer & Arasta of the Endless Web
Spider tribal with a heavy enchantment subtheme, leveraging Zur's ability to cheat enchantments into play and Arasta's spider synergies to build a resilient and controlling board.

Ishkanah, Grafwidow & Sakashima of a Thousand Faces
Spider token generation combined with cloning and copy effects from Sakashima to overwhelm opponents with a large, resilient spider army.

Thantis, the Warweaver & Alexios, Deimos of Kosmos
Aggressive combat-oriented deck aiming to pressure opponents early and often, using combat tricks and synergy to maintain offensive momentum.
Gameplay Insights
- 1
Gaining the initiative early provided an opportunity to delve into the Undercity dungeon, granting valuable resources that could accelerate board development.
- 2
Using Nicks Weaver’s graveyard recursion allowed for repeated access to key spells and creatures, enhancing resilience against removal.
- 3
Reach and deathtouch on spider creatures created a strong defensive barrier, deterring attacks and controlling the battlefield.
- 4
The combination of enchantment synergies with spider tribal mechanics effectively boosted board presence and durability.
- 5
Aggressive combat by Thantis and Alexios forced opponents to make difficult defensive choices, shifting the pace of the game.
Notable Cards
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Yavimaya, Cradle of Growth
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Undercity // The Initiative
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Herald of the Pantheon
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Prismatic Vista
Gameplay Summary
The game featured four teams piloting decks built around Spider and Human partner commanders, creating a unique thematic experience focused on arachnids and humanoid synergy.
Early gameplay saw players developing their boards with spiders and supporting enchantments, while using partner abilities to maximize board presence and utility.
The initiative mechanic introduced a new dynamic where the first player to deal damage gained the ability to explore the Undercity dungeon, offering additional resources and advantages that influenced strategic decisions.
Key moments involved players leveraging cards like Nicks Weaver to recur spells, and utilizing reach and deathtouch to control combat engagements effectively.
Aggressive plays from Thantis and Alexios pushed combat heavily, forcing opponents to adapt quickly.
As the game progressed, enchantment synergies from Zur and Arasta began to augment the spider tribal theme, while Ishkanah and Sakashima’s deck combined spider tokens with cloning and other utility for board resilience.
The interplay between humans, spiders, and enchantments, along with the new initiative and dungeon exploration, created shifting momentum leading to a complex midgame state where players sought to capitalize on their thematic strengths and board control to push for victory.







![Commander VS S16E4: Endrek Sahr VS Zegana VS Ishkanah VS Marton [EDH] thumbnail](https://i.ytimg.com/vi/Ju3QFWvBHfk/sddefault.jpg)
![Commander VS S4E3: Emrakul vs Gisa and Geralf vs Ishkanah vs Ulrich [MtG: Multiplayer] thumbnail](https://i.ytimg.com/vi/ThoExHZN_qw/sddefault.jpg)











![Thinking With Portals, ft. Alexios, Guff, Rafiq, Gwenna [EDH/Commander Gameplay] thumbnail](https://i.ytimg.com/vi/2OWwA8E5cNI/sddefault.jpg)














































