Deck & Commander Strategies
Atraxa, Grand Unifier
Utilizes proliferate and multiple counter types to build incremental advantage, focusing on controlling the board and leveraging powerful creatures like Consecrated Sphinx to generate card draw and maintain pressure.
Hashaton, Scarab's Fist
Capitalizes on graveyard interaction and discard strategies, aiming to disrupt opponents' hands while establishing a board presence with synergistic creatures and spells.
Toph, the First Metalbender
A dinosaur tribal ramp deck that synergizes with powerful dinosaurs and uses ramp spells like Nature's Rhythm to quickly assemble threats and mana sources, aiming to dominate with aggressive creatures and utility.
Etali, Primal Conqueror
Builds a five-color goodstuff deck focused on ramping into big threats and leveraging powerful card advantage spells like Consecrated Sphinx, alongside assembling Urza lands to generate massive amounts of mana and outpace opponents.
Gameplay Insights
- 1
Players prioritized early mana acceleration and ramp to quickly cast key threats and spells.
- 2
The assembly of Urza lands (Tron) combined with Revi's untap ability was a critical mana source enabling multiple big plays in one turn.
- 3
Gifts Ungiven was used strategically to select impactful answers, including Silence to lock down opponents at crucial moments.
- 4
Consecrated Sphinx provided overwhelming card advantage, putting pressure on all opponents.
- 5
Interaction between players involved counterspells, discard, and tempo plays to slow down opponents' progression.
- 6
Utilizing dinosaur tribal synergies with Nature's Rhythm allowed Toph to efficiently fetch and cast powerful creatures, supporting aggressive board development.
- 7
Players remained aware of each other's threats and mana capabilities, forcing careful sequencing and prioritization of spells.
Notable Cards
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Consecrated Sphinx
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Gifts Ungiven
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Nature's Rhythm
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Urza's Tower
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Urza's Mine
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Urza's Power Plant
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Mox Opal
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Silence
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Dark Ritual
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Arcane Signet
Gameplay Summary
The game started with a typical competitive setup where each player was focused on ramping and setting up their board state.
Early plays included mana acceleration with cards like Mox Opal and fetch lands, and key creatures such as Consecrated Sphinx began to impact the game by drawing extra cards.
Toph, the First Metalbender, demonstrated a dinosaur tribal synergy by using Nature's Rhythm to fetch a God of the Candle Opera and assemble critical mana sources.
Meanwhile, Etali leveraged powerful card advantage and disruption, casting impactful spells and assembling a Tron mana base with Urza lands and Revi, which enhanced resource generation. A pivotal moment came when Atraxa and Hashaton applied pressure through card advantage engines and strategic disruption, including discard and counterspells, while Etali capitalized on ramp and hard-casting threats.
Gifts Ungiven was used tactically to select key answers, including Silence to shut down opposing players at crucial moments.
The game saw interaction between players over mana denial and tempo plays, with Etali maintaining a grip on the game via card draw and threats.
Ultimately, the game revolved around assembling powerful board states and leveraging combo potential and disruption to control the pace and secure a win.