I Hate Your Deck #44 Patron Orochi v Xyris v Sigarda v Jeska Ishai || Commander Gameplay MTG EDH thumbnail Blurred backdrop thumbnail
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I Hate Your Deck #44 Patron Orochi v Xyris v Sigarda v Jeska Ishai || Commander Gameplay MTG EDH

I Hate Your Deck


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Patron of the Orochi

    Patron of the Orochi

    Ramp aggressively and create numerous snake tokens to draw cards and overwhelm opponents with incremental value and board presence.

  • Xyris, the Writhing Storm

    Xyris, the Writhing Storm

    Generate massive card draw for all players while producing snakes and leveraging effects like Impact Tremors to deal damage and control the board.

  • Sigarda, Host of Herons

    Sigarda, Host of Herons

    Play a Voltron style with hexproof and sacrifice protection, equipping and enchanting Sigarda to deliver large amounts of commander damage.

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

    Focus on Voltron by granting Jeska haste and triple strike, enabling quick and heavy commander damage to opponents.

  • Ishai, Ojutai Dragonspeaker

    Ishai, Ojutai Dragonspeaker

    Grow Ishai larger with each opponent's spell cast, turning her into a big flying threat that punishes opponents for casting many spells.

Gameplay Insights

  • 1

    Jeska's zero loyalty ability to grant triple strike was a key turning point, enabling a strong commander attack dealing 12 damage early.

  • 2

    Players needed to balance spell casting carefully to avoid overly empowering Ishai, who grows larger with each opponent's spell.

  • 3

    Early ramp and mana acceleration were crucial for deploying key threats and impactful spells quickly.

  • 4

    The interaction between snake token generation, card draw, and incremental counters created a layered strategic environment.

  • 5

    Voltron strategies with hexproof and sacrifice protection forced opponents to prioritize removal and disruption.

  • 6

    Players anticipated Xyris and Patron combos that could end the game rapidly, influencing their pacing and resource usage.

Notable Cards

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

  • Ishai, Ojutai Dragonspeaker

    Ishai, Ojutai Dragonspeaker

  • Sigarda, Host of Herons

    Sigarda, Host of Herons

  • Patron of the Orochi

    Patron of the Orochi

  • Xyris, the Writhing Storm

    Xyris, the Writhing Storm

  • Skullclamp

    Skullclamp

  • Ancient Tomb

    Ancient Tomb

  • Arcane Signet

    Arcane Signet

  • Emerald Medallion

    Emerald Medallion

  • Allosaurus Shepherd

    Allosaurus Shepherd

  • Training Center

    Training Center

Gameplay Summary

The game unfolded with each player showcasing their unique commander strategies, creating a dynamic and interactive board state.

Early turns focused on ramping mana and developing board presence, with Ishai quickly growing larger through spell casting, while Jeska, Thrice Reborn, established herself as a potent Voltron threat, gaining triple strike and dealing significant commander damage quickly.

Patron of the Orochi focused on ramp and snake tokens to draw cards and build board state, while Xyris, the Writhing Storm, aimed to generate massive card draw and leverage the resulting snake tokens to overwhelm opponents.

Sigarda, Host of Herons, played a traditional Voltron style, utilizing hexproof and enchantments to protect herself and apply consistent damage. A pivotal moment came when Jeska used her zero loyalty ability to grant herself triple strike, enabling a powerful commander attack that dealt 12 damage to an opponent early on, establishing a clear threat.

Meanwhile, the growing number of counters on Ishai made her a dangerous attacker in response to opponents casting spells.

Throughout the game, players balanced aggression with careful resource management, especially avoiding excessive spellcasting to not overly empower Ishai.

The game was tense with players anticipating potential board wipes and impactful mass card draw spells, with the possibility of Xyris or Patron combos ending the game rapidly.

The gameplay emphasized the interaction between Voltron damage, incremental board development, and card advantage through snake tokens and spell triggers, creating a lively battle for control and survival.

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