Deck & Commander Strategies

Krang, Master Mind
An artifact-centric deck that aims to dump cards from hand onto the battlefield to maintain continuous card draw and overwhelm opponents with aggressive artifact creatures and synergy.

Leonardo, Sewer Samurai
A plus-one-plus-one counter deck that can cast small creatures from the graveyard during the turn and potentially generate infinite combos with zero-cost creatures.

Mikey & Don, Party Planners
A Simic synergy deck focusing on placing one-one counters and leveraging mutant ninja and turtle tribal synergies to build a strong board presence.

Madame Null, Power Broker
A life-payment deck that plays large lifelink creatures and pays life equal to their power to put plus-one-plus-one counters on them, using life as a resource to grow creatures and control the board.
Gameplay Insights
- 1
Corey’s use of Forerunner Revoker early in the game to name a key card in an opponent’s deck shows the importance of targeted disruption to slow down opponents' strategies.
- 2
Both Brad and Brian opted for plus-one-plus-one counter synergies, indicating a meta focus on growth and incremental advantage through counters.
- 3
The inclusion of protective equipment like Swiftfoot Boots early in the game highlights the players' awareness of the need to protect their commanders and key creatures from removal or blockers.
- 4
Corey's hand-dumping and card-drawing strategy with Krang creates a high-tempo artifact board state that pressures opponents to respond quickly or be overwhelmed.
- 5
Brian’s strategy of paying life to grow creatures demonstrates a high-risk, high-reward approach that leverages life total as a resource, a recurring theme in his gameplay.
Notable Cards
-

Krang, Master Mind
-

Leonardo, Sewer Samurai
-

Madame Null, Power Broker
-

Mikey & Don, Party Planners
-

Swiftfoot Boots
Gameplay Summary
The game began with all four players introducing their Teenage Mutant Ninja Turtles-themed commanders, each with unique strategies centered around their abilities and synergies.
Corey played Krang, Mastermind, focusing on an artifact-heavy deck that aims to dump his hand to the battlefield and draw multiple cards to maintain a constant flow of resources and pressure.
Brad piloted Leonardo, Sewer Samurai, utilizing a plus-one-plus-one counter theme with recursion of small creatures from the graveyard to generate infinite combos and board presence.
Chad's Mikey & Don, Party Planners deck also revolved around one-one counters and synergistic interactions with mutant ninjas and turtles, aiming for a fun synergy-based midrange approach.
Brian took a more life-investment approach with Madame Null, Power Broker, playing large lifelink creatures and paying life to put plus-one counters on them, leveraging life as a resource for growth and dominance.
The early turns showed some ramp and setup plays, such as lands and Swiftfoot Boots to protect key creatures, and an early artifact play from Corey to enable his aggressive artifact synergy.
A notable moment early on was the play of a Forerunner Revoker naming a specific card to shut down an opponent's activated abilities, demonstrating tactical disruption.
























