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Knock-Out Commander Fight | Extra Turns 09 | Magic: The Gathering Commander EDH Gameplay

The Command Zone

Commanders featured in this video Reviewed & Verified

Personality featured in this video

Decklists

Deck Strategies

  • Mayael the Anima

    Mayael the Anima

    This deck aims to ramp quickly and use Mayael's ability to cheat high-powered creatures into play, overwhelming opponents with sheer power.

  • Zada, Hedron Grinder

    Zada, Hedron Grinder

    Zada's deck focuses on amassing an army of creatures, then casting spells that, thanks to Zada's ability, target each of them, leading to exponential value and a massive, game-ending attack.

  • O-Kagachi, Vengeful Kami

    O-Kagachi, Vengeful Kami

    This Spirit Tribal deck aims to out-value opponents with a high density of spirits and arcane spells, which synergize well together.

  • Tahngarth, First Mate

    Tahngarth, First Mate

    Tahngarth's deck is about controlling the attack phase, using various means to force opponents into combat, maximizing Tahngarth's potential and knocking out opponents.

Gameplay Insights

  • 1

    The early game saw an emphasis on ramping and setting up defenses, with each player keenly aware of the threats posed by the other commanders.

  • 2

    Ladee Danger's use of Rhythm of the Wild signaled a potential flood of hasty, powerful creatures.

  • 3

    Jake's Kazul, Tyrant of the Cliffs posed a significant deterrent to attacks, potentially swarming the board with Ogres if not paid for.

  • 4

    Murph's use of Lightning Greaves on his Drogskol Captain not only gave it haste but also protection from targeted removal, indicating a potential voltron strategy.

  • 5

    Despite missing a land drop, Manson was able to generate value and maintain board presence with his Runaway Steam-Kin and a series of cheap spells aided by Ruby Medallion.

Notable Cards

  • Rhythm of the Wild

    Rhythm of the Wild

  • Lightning Greaves

    Lightning Greaves

  • Cultivate

    Cultivate

  • Runaway Steam-Kin

    Runaway Steam-Kin

Summary

The game started with each player setting up their mana bases and ramping up to their respective strategies. Ladee Danger, piloting Mayael the Anima, focused on ramping and cheated high-powered creatures into play. Manson, with Zada, Hedron Grinder, built up an army of goblins and aimed to buff them en masse with spells targeting Zada. Murph's O-Kagachi, Vengeful Kami deck focused on spirit tribal and arcane spells for value and a swarm of spirits. Jake's Tahngarth, First Mate deck aimed to control the combat phase and maximize Tahngarth's ability by forcing opponents into combat. The game was filled with strategic attacks, defenses, and key interactions revolving around the commanders.

Description

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Show Notes:

The Command Zone team takes over the table! Ladee Danger, Jake Boss, Josh “Murph” Murphy, and Manson Leung roll out their own personal decks for another no-holds-barred Commander battle.

It’s Mayael vs. Tahngarth vs. O-Kagachi vs. Zada


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Find Our Guests Online:

Jake Boss: Twitter: @JakeBossMTG YouTube: www.youtube.com/mtgtonight

Josh “Murph” Murphy: Twitter: @alsonamedjosh Twitch: www.twitch.tv/wishgaming

Manson Leung Twitter: @bufeeg Instagram: @the_manson

Ladee Danger: Twitch: www.twitch.tv/ladeedanger Twitter: @Brttnymchlle Instagram: @Theladeedanger


Jake’s Tahngarth: www.archidekt.com/decks/4663940/jakes_tahngarth_extra_turns_09

Murph’s O-Kagachi: www.archidekt.com/decks/4663941/murphs_okagachi_extra_turns_09

Manson’s Zada: www.archidekt.com/decks/4664033/mansons_zada_extra_turns_09

Ladee’s Mayael: www.archidekt.com/decks/4663944/ladee_dangers_mayael_extra_turns_09


Credits:

Directed by: Josh Lee Kwai Edited by: Terry Robertson Additional Editing by: Josh Murphy Special FX and GFX: Terry Robertson Director of Photography: Jake Boss Sound Mix: Jake Boss


Follow us on Instagram: @CommandCast

Follow us on Twitter! @CommandCast @JoshLeeKwai @jfwong

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Commander/EDH Official Rules, Banlist, Forums, and more: mtgcommander.net/index.php/rules