Deck Strategies
Mayael the Anima
This deck aims to ramp quickly and use Mayael's ability to cheat high-powered creatures into play, overwhelming opponents with sheer power.
Zada, Hedron Grinder
Zada's deck focuses on amassing an army of creatures, then casting spells that, thanks to Zada's ability, target each of them, leading to exponential value and a massive, game-ending attack.
O-Kagachi, Vengeful Kami
This Spirit Tribal deck aims to out-value opponents with a high density of spirits and arcane spells, which synergize well together.
Tahngarth, First Mate
Tahngarth's deck is about controlling the attack phase, using various means to force opponents into combat, maximizing Tahngarth's potential and knocking out opponents.
Gameplay Insights
- 1
The early game saw an emphasis on ramping and setting up defenses, with each player keenly aware of the threats posed by the other commanders.
- 2
Ladee Danger's use of Rhythm of the Wild signaled a potential flood of hasty, powerful creatures.
- 3
Jake's Kazul, Tyrant of the Cliffs posed a significant deterrent to attacks, potentially swarming the board with Ogres if not paid for.
- 4
Murph's use of Lightning Greaves on his Drogskol Captain not only gave it haste but also protection from targeted removal, indicating a potential voltron strategy.
- 5
Despite missing a land drop, Manson was able to generate value and maintain board presence with his Runaway Steam-Kin and a series of cheap spells aided by Ruby Medallion.
Notable Cards
Rhythm of the Wild
Lightning Greaves
Cultivate
Runaway Steam-Kin
Summary
The game started with each player setting up their mana bases and ramping up to their respective strategies. Ladee Danger, piloting Mayael the Anima, focused on ramping and cheated high-powered creatures into play. Manson, with Zada, Hedron Grinder, built up an army of goblins and aimed to buff them en masse with spells targeting Zada. Murph's O-Kagachi, Vengeful Kami deck focused on spirit tribal and arcane spells for value and a swarm of spirits. Jake's Tahngarth, First Mate deck aimed to control the combat phase and maximize Tahngarth's ability by forcing opponents into combat. The game was filled with strategic attacks, defenses, and key interactions revolving around the commanders.