Deck Strategies
Cosima, God of the Voyage
Landfall-based control and card draw by exiling and returning Cosima with increasing counters, leveraging Agent of Treachery and Hullbreaker Horror for board disruption and card advantage.
Liesa, Forgotten Archangel
Orzhov lifegain and recursion combo with Faceless Haven and Book of Exalted Deeds to lock the game by preventing losing and exiling opponent creatures, creating a near-unstoppable defensive state.
Animar, Soul of Elements
Temur tribal pingers deck that ramps Animar with counters for reduced creature costs and aims to execute infinite damage combos with Isochron Scepter and Dramatic Reversal, while using Willbreaker to steal creatures.
Kess, Dissident Mage
Grixis spellslinger deck that casts numerous instants and sorceries from the graveyard, powered by Professor Onyx and Thousand-Year Storm to multiply spell effects and drain opponents’ life, supplemented with Shark Typhoon tokens for air pressure.
Gameplay Insights
- 1
Cosima’s ability to exile herself and return with numerous plus one counters created significant card draw advantage, enabling CGB to control the board with bounce effects and stealing spells.
- 2
Liesa’s combo with Faceless Haven and Book of Exalted Deeds established a game state where losing was nearly impossible, forcing opponents to find alternative ways to win or disrupt.
- 3
Animar’s synergy with pinger creatures and artifact mana rocks enabled a two-card infinite damage combo, demonstrating the deck’s ability to end games abruptly once assembled.
- 4
Kess’s graveyard recursion and spell copying through Thousand-Year Storm allowed for explosive turns, draining life from all opponents while generating flying Shark Typhoon tokens for board presence.
Notable Cards
Agent of Treachery
Hullbreaker Horror
Nexus of Fate
Faceless Haven
Willbreaker
Isochron Scepter
Dramatic Reversal
Professor Onyx
Thousand-Year Storm
Shark Typhoon
Summary
The game began with four distinct decks showcasing their unique worst-case scenarios in Commander gameplay. Cosima, God of the Voyage, piloted by CGB, focused on a landfall and card draw strategy by exiling and recasting Cosima with multiple lands played, aiming to overwhelm opponents through massive card advantage and control elements such as Agent of Treachery and Hullbreaker Horror. Ben's Liesa, Forgotten Archangel deck aimed to create resilience and inevitability through a life-gain and recursion combo involving Faceless Haven and Book of Exalted Deeds, which could prevent losing the game regardless of life total, presenting a tough lock for opponents to break. Blake played Animar, Soul of Elements, a Temur-colored tribal deck centered on pingers and creature ramp, intending to assemble infinite damage combos leveraging Isochron Scepter with Dramatic Reversal and various pinger creatures, as well as the disruptive Willbreaker to seize control of opponents’ creatures. Shea’s Kess, Dissident Mage deck took a spellslinger approach, focusing on casting multiple instants and sorceries from the graveyard, amplified by cards like Professor Onyx and Thousand-Year Storm to drain life and outvalue opponents with repeated spell casts, while also generating flying threats with Shark Typhoon tokens.