Deck Strategies
Vishgraz, the Doomhive
Apply poison counters to opponents to grow Vishgraz and win by infecting players until they reach 10 poison counters. Focus on toxic creatures and synergy with poison mechanics.
Urtet, Remnant of Memnarch
Ramp and generate Myr tokens using artifact synergies to build a wide board. Use artifacts like unwinding clock to maximize mana and create a large army for overwhelming attacks.
Neyali, Suns' Vanguard
Aggressively create tokens and utilize double strike to maximize combat damage output. Focus on straightforward combat strategy to quickly reduce opponents' life totals.
Skrelv, Defector Mite
Spread poison counters through toxic creatures and disrupt opponents. Use defection abilities to steal opponents' creatures, gain value, and eventually win through toxic damage or creature advantage.
Gameplay Insights
- 1
Using Plague Mirror to punish opponents casting spells on creatures, dealing poison counters strategically.
- 2
Converting lands into swamps to bypass costs and enhance mana flexibility.
- 3
Combining double strike with toxic creatures to maximize poison counter application in combat.
- 4
Prioritizing removal of key artifacts like Plague Mirror to reduce poison counter threats.
- 5
Leveraging artifact untap effects (Unwinding Clock) to accelerate mana production and deploy threats faster.
- 6
Using Wayfarer's Bauble to sacrifice and fetch lands, ensuring consistent mana base.
- 7
Players targeted the toxic decks first to prevent poison counter buildup and eventual loss.
- 8
Defecting creatures to gain board advantage and disrupt opponents' strategies.
Notable Cards
Vishgraz, the Doomhive
Urtet, Remnant of Memnarch
Neyali, Suns' Vanguard
Skrelv, Defector Mite
Wayfarer's Bauble
Unwinding Clock
Whispering Specter
Cryptolith Rite
Giver of Runes
Aura Shards
Summary
The game featured four players piloting decks built around unique commanders from the Phyrexia: All Will Be One set, each embracing different strategies. Early turns were marked by token generation, poison counter application, and artifact synergy. Vishgraz, the Doomhive focused on spreading poison counters to opponents, aiming to grow larger and finish the game through toxic damage. Urtet, Remnant of Memnarch leveraged artifact and Myr token synergy, using cards like unwinding clock to maximize board presence and ramp. Neyali, Suns' Vanguard pursued an aggressive double strike and token strategy to deal combat damage efficiently, while Skrelv, Defector Mite employed a disruptive toxic poison counter plan combined with defecting creatures for advantage. Throughout the game, players balanced aggression, board development, and interaction, with poison counters playing a pivotal role in shifting player priorities and targeting.