Deck Strategies
Balan, Wandering Knight
Voltron-style deck focused on equipping powerful artifacts to Balan for lethal commander damage, using equipment like Bloodforge Battle-Axe and Caldara Complete to quickly apply pressure and finish opponents.
Wilson, Refined Grizzly (with Folk Hero)
A bear token storm deck that ramps mana aggressively and uses Folk Hero to draw cards each time a bear enters, aiming to flood the board with bears and win through overwhelming creature presence.
Intet, the Dreamer
A good-stuff deck that casts free spells from the top of the library through Intet, generating card advantage and controlling the game while deploying large creatures and impactful spells.
Krenko, Mob Boss
Goblin tribal swarm deck focused on creating numerous goblin tokens quickly and leveraging token synergies with cards like Throne of the God-Pharaoh and Thousand-Year Elixir to overwhelm opponents.
Gameplay Insights
- 1
Balan's player repeatedly uses equipment and Gita to accumulate charge counters, enabling multiple lethal commander damage attacks in rapid succession, forcing opponents to react or lose significant life quickly.
- 2
Wilson's deck uses Folk Hero triggers and card draw engines like Beast Whisperer and Mentor of the Meek to maintain a steady flow of bear creatures and card advantage, supporting a token storm strategy.
- 3
Intet's player leverages free casting and spells like Beast Within in response to threats, maintaining board control and using powerful creatures like Niv-Mizzet, Parun to turn the tide.
- 4
Krenko generates goblin tokens consistently and uses interaction like Ashleen's Prerogative and Return of the Wildspeaker to maximize token output and pressure multiple opponents simultaneously.
- 5
Wheel of Misfortune is used to refuel hands across players, creating dynamic shifts in card availability and potential threats each turn.
- 6
Key removal plays such as Swords to Plowshares and Beast Within are timed to disrupt opponents' critical creatures and combos, influencing the flow of the game.
Notable Cards
Jeweled Lotus
Gilded Lotus
Beast Whisperer
Throne of the God-Pharaoh
Thousand-Year Elixir
Wheel of Misfortune
Return of the Wildspeaker
Swords to Plowshares
Mentor of the Meek
Summary
The game begins with a diverse group of four players piloting distinct high-powered decks: a Voltron equipment-based Balan deck, a bear token storm deck led by Wilson with Folk Hero, a team of good stuff with Intet the Dreamer, and a goblin swarm deck led by Krenko, Mob Boss. Early turns involve ramping mana and setting up key pieces such as Jeweled Lotus, Gilded Lotus, and utility lands. Balan's player focuses on equipping powerful artifacts like Bloodforge Battle-Axe and Caldara Complete to launch commander damage attacks, quickly dealing significant damage to opponents and establishing dominance on the board. The Wilson/Folk Hero deck ramps aggressively with Green Sun's Zenith and various bears, drawing cards through Folk Hero triggers and Beast Whisperer, aiming to storm out with numerous bears to overwhelm opponents. Intet the Dreamer builds a toolbox of free spells and card advantage, leveraging cards like Cephalid Coliseum and spells that trigger Intet to control the board and support big creatures. Meanwhile, the Krenko goblin deck consistently generates goblin tokens and uses synergy pieces like Throne of the God-Pharaoh and Thousand-Year Elixir to pressure opponents and maintain board presence.