Deck Strategies
Bosh, Iron Golem
Ramp with artifacts, cast large artifact creatures, and use Bosh’s fling ability to destroy creatures and players, then recur artifacts from the graveyard to repeat this process until Bosh dominates.
Blim, Comedic Genius
Create chaos by donating unwanted creatures to opponents, forcing life loss and discard through Blim’s ability, aiming to outlast others via disruption and unpredictable board states.
Belbe, Corrupted Observer
Ping opponents to trigger Belbe’s ability and generate colorless mana, which is then used to cast massive threats like Eldrazi, leveraging ramp and board presence to overwhelm opponents.
Roon of the Hidden Realm
Gain value by flickering creatures repeatedly using Roon’s ability and other blink effects, enabling infinite combos or grinding out opponents through cumulative ETB triggers and control elements.
Gameplay Insights
- 1
Using flicker effects on creatures like Clock of Omens and Deadeye Navigator enabled Roon to generate multiple ETB triggers, increasing card advantage and board control.
- 2
Blim’s strategy of donating creatures like Steel Golem to opponents disrupted their board state and forced painful life loss and discard, effectively hindering their plans.
- 3
The timely casting of Day of Judgment reset the board, slowing down aggressive strategies and giving players a chance to rebuild with ramp and utility creatures.
- 4
Bosh’s repeated artifact recursion from the graveyard allowed him to maintain pressure even after board wipes, demonstrating resilience and synergy within his deck.
- 5
Memory Jar was utilized to refill the hand and generate new options, showcasing the value of card draw in sustaining momentum in a multiplayer environment.
- 6
Players carefully navigated Witch Hunt triggers, which inflicted damage and pressure each upkeep, adding a layer of incremental threat that influenced decision-making.
Notable Cards
Day of Judgment
Solemn Simulacrum
Shimmer Myr
Steel Golem
Clock of Omens
Deadeye Navigator
Memory Jar
Perplexing Chimera
Opposition Agent
Metalwork Colossus
Witch Hunt
Summary
The game started with each player establishing their mana base and early board presence. Belbe quickly leveraged his ability to generate colorless mana, casting a powerful Hellkite early on to apply pressure. Bosh focused on ramping with artifacts and setting up his graveyard recursion plan to fling large artifacts repeatedly. Blim introduced chaos by donating unwanted creatures to opponents and causing life loss and discard effects through his commander’s ability. Roon aimed to gain value by flickering creatures to generate multiple ETB triggers, preparing for either of his infinite combos or a long grind to victory. A significant turning point was when a board wipe (Day of Judgment) reset the battlefield, but players quickly recovered with ramp and utility creatures. Blim’s ability to donate and force discards created tension, while Bosh’s artifact recursion kept him relevant despite the resets. Roon’s flickering combos began to take shape, with cards like Deadeye Navigator bonding to other creatures for repeated value. The game featured interactions such as flickering Clock of Omens and casting Memory Jar to refill hands, showing the intricate synergy of the decks. The gameplay was a dynamic balance of board control, incremental value, and strategic disruption, with each deck pursuing its unique win condition amid the chaos.